| toxicpie |
The land (Minkai) is split into warring states, and in my game I'd like each to have specific ideological differences to motivate them to fight each other. I already have one, which is a group of five Dragon Disciple Dragonriders who each represent an element. They are the main baddies of the campaign.
Because clerics pick two domains and can choose to worship an abstract concept, I thought an interesting one would be balance and two opposing domains each. I think I want five, or seven if there is that many to pick.
So far I have:
Law/Chaos
Good/Evil
Healing/Destruction
Darkness/Sun
Any other ideas for domains, or ideas for this faction and these characters in general? I'd love to hear your thoughts and suggestions on this!
I would also like to leave the classical opposed elements alone (e.g. fire/water) as the aforementioned DDs have those already.
| Kazaan |
Death - Liberation (Give me Liberty, or give me Death)
Knowledge - Strength (Knowledge is Power)
Love (subdomain of Charm) - War (All is fair in Love and War)
Travel - Weather (Travel the world for all that it's got, whether the Weather is willing or not)
Heroism - Madness (Anyone who willingly risks their life for others must be at least a little Mad)
Runner up:
Charm - Animal (She's Beauty and The Beast, rolled into one)