Tripping with a Weapon


Rules Questions

Scarab Sages

Do I use my CMB when tripping with a weapon or my Attack bonus for that weapon? Can I pick and chose which to use? I am guessing that either one would go against the CMD of the opponent.


You use your CMB, but any bonuses or adjustments that would apply to the weapon can also be added into your CMB. For example, CMB is normally BAB + Str. If you want to Trip someone, you can do it with no declared weapon and it's just BAB + Str. But, you could declare that you're tripping with your Temple Sword which you happen to have Fighter Weapon Training (HBlades) as well as Weapon Focus for, giving you an additional +2 bonus so your CMB becomes BAB + Str + 2. But, lets say that your Temple Sword is also cursed such that you suffer a -1 penalty on all attack rolls, that would drop it down to BAB + Str + 1 (+1(wFocus) +1(wTrain) -1(Curse)). This would be the same as if you had made a Trip with an Unarmed Strike also with Weapon Training which would be BAB + Str +1(wTrain). Now lets say you put on an Amulet of Mighty Fists +3; your Unarmed Strike Trip is BAB + Str +1 +3 (+4) while your Temple Sword Trip is BAB + Str + 1 + 1 -1 (+1). But your Temple Sword has one advantage over the Unarmed Strike; it has the Trip special feature. Normally, when you trip someone, if you fail by 10 or more, you fall prone instead of them. However, a weapon with the Trip feature is designed to facilitate tripping and, in case of a botched trip attempt, you have the option to drop the weapon in lieu of falling prone yourself. The Temple Sword has the Trip feature but Unarmed Strike lacks it (for obvious reasons). So, even though the Temple Sword only has a +1 bonus on top of normal CMB, you can avoid being counter-tripped while the Unarmed Strike trip with +4 over CMB will drop you prone if you happen to fail by a big enough margin.

Scarab Sages

What about if the weapon is Masterwork?

Shadow Lodge

Any bonus or penalty you add to your attack roll you add to your CMB, bonuses include MW, enhancement, feats, spells, etc....

The Exchange

For many medium creatures, the difference between tripping with a weapon and attacking with that weapon are going to be pretty negligible (as far as the bonus to the roll goes). A big difference occurs for Small creatures, though, which normally get a +1 size bonus to hit with weapons, but get a -1 size penalty for combat maneuvers.

So a Halfling Rogue 1: 10 Str, 18 Dex, 0 BAB with a Masterwork Rapier and Weapon Finesse:

To Hit: 0 BAB + 4 Dex +1 Size +1 Masterwork = +6
To Trip w/ Rapier: 0 BB + 4 Dex -1 Size +1 Masterwork = +4
To Overrun (Doesn't use a weapon): = BAB + 0 Str -1 Size = -1


To expand on that, trip, sunder, and disarm are officially the only maneuvers that incorporate weapon bonuses, but you could probably expand that list with a lenient GM.

Shadow Lodge

Zahmahkibo wrote:
To expand on that, trip, sunder, and disarm are officially the only maneuvers that incorporate weapon bonuses, but you could probably expand that list with a lenient GM.

Drag and Reposition


Zahmahkibo wrote:
To expand on that, trip, sunder, and disarm are officially the only maneuvers that incorporate weapon bonuses, but you could probably expand that list with a lenient GM.

How does this interact with the Fighter - Archer Archetype? They get Trick Shot:

At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal.
At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer’s arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer’s CMD –4).

They would petty much all benefit from weapon bonuses, yes? Maybe not feint, that is the only one that wouldn't, imo.

Secondary question: If @ 11th level, he chooses trip. He attempts to trip an opponent with his bow from 25ft away, and fails the check by 15. Is he knocked prone? Bows don't have the trip feature, after all.

As counterintuitive as it would seem... I think by RAW the archer would fall prone because the arrow didn't trip the target. Then again, it is an arrow that is doing the tripping, purhaps. It uses wording that suggests that while it describes how to get out of an arrow's grapple.

Sczarni

Zahmahkibo wrote:
To expand on that, trip, sunder, and disarm are officially the only maneuvers that incorporate weapon bonuses, but you could probably expand that list with a lenient GM.
Quote:

Trip Weapons: If you want to make a trip combat maneuver, do you have to use a weapon with the trip special feature?

No. When making a trip combat maneuver, you don't have to use a weapon with the trip special feature--you can use any weapon. For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature.
Note that there is an advantage to using a weapon with the trip special feature (a.k.a. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon instead of being knocked prone.

On a related note, you don't have to use a weapon with the disarm special feature (a.k.a. a "disarm weapon") when making a disarm combat maneuver--you can use any weapon.

Note: This is a revision of this FAQ entry based on a Paizo blog about combat maneuvers with weapons. The previous version of this FAQ stated that using a trip weapon was the only way you could apply weapon enhancement bonuses, Weapon Focus bonuses, and other such bonuses to the trip combat maneuver roll. The clarification in that blog means any weapon used to trip applies these bonuses when making a trip combat maneuver, so this FAQ was updated to omit the "only trip weapons let you apply these bonuses" limitation.

I forget where it is that I read it, but basically it was stated if the weapon has that property or you grant the weapon the ability to perform a maneuver you can use it's enhancements/abilties etc to perform them.


Here you go: Blog and FAQ

- Gauss

Sczarni

so... what I posted? =D


lantzkev, yes, but I was supplying the URLs and the Blog that goes into additional depth. (Truth be told, I opened this thread before you posted and then got distracted). :)

- Gauss


In the case of size issues, the size bonus to attack for being small is transformed into a penalty when making a maneuver check so you don't get to double-dip the two to cancel it out.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Tripping with a Weapon All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions