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So just curious, I've asked three GMs now and gotten three different answers to this question:
Are the many drugs available in Golarion legal for PFS play? There is a very interesting "addiction" mechanic in the rulebook, and I think it would be awesome way to flavor a character.
Those interested may read more about drugs in Golarion here
One GM I asked said yea, they are all legal. Another said none of them are legal, a third said only some of them are legal. I quick search of the googles did not provide me with an answers. I wonder if you folks know one way or the other, or have played in games where one of the PCs was an addict?

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The Additional Resources Page does not list that (or any) section as legal, and thus is not legal for play. Additionally, I can't recall a PFS-legal source for buying said drugs, so possession (9/10ths of the law) isn't PFS legal, either (though I'm pretty good at missing things, so that's entirely possible. Wait, are there drugs in the Adventurer's Armory?)

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One GM said yea
Another said none
third said only some
This is why it is a good idea to read Additional Resources yourself so when you run into the none/some rejecting on a legal thing you have a response.
Note: I didn't check Additional Resources for drugs, but I don't think any are legal. Nor do I think Paizo will ever allow drug use in PFS even though murdering Iron Golems will forever stay legal.

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cheesedoodler wrote:One GM said yea
Another said none
third said only someThis is why it is a good idea to read Additional Resources yourself so when you run into the none/some rejecting on a legal thing you have a response.
Note: I didn't check Additional Resources for drugs, but I don't think any are legal. Nor do I think Paizo will ever allow drug use in PFS even though murdering Iron Golems will forever stay legal.
I looked, and Pesh and Tobacco are on pages 17 and 18 of the below-listed book, so there's at least a little precedent.
Pathfinder Player Companion: Adventurer's Armory
Only the 2nd printing of this book or the 1st printing augmented by the current errata (released 7/21/11) are legal for play in Pathfinder Society Organized Play.
Everything in this book is legal for play with the following exceptions: a pseudodragon is not legal for purchase unless you're a wizard with the Improved Familiar feat, elephants are never legal for play, and armored kilts are not legal.

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And even though most drugs and such are not legal in terms of item possession and game mechanics, there is nothing stopping you from role-playing such a character without the associated game mechanics (though you may wish to ask those at the table if such things will offend any present before delving too deep into it).

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To my knowledge none of them are legal. The additional resources are a bit misleading on this though for some drugs. I was wanting to use Harlot Snacks at one time. If I remember right, it is found under Poisoner's Miscellany on a page of Adventurer's Armory in which additional resources says all poisons are available. I was informed on the boards here that despite being listed under the heading it is in, it has the sub-heading of "drugs," which no longer makes it count as the "poisons" which are referenced as legal.

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And even though most drugs and such are not legal in terms of item possession and game mechanics, there is nothing stopping you from role-playing such a character without the associated game mechanics (though you may wish to ask those at the table if such things will offend any present before delving too deep into it).
Yeah, we've got an alchemist in our region whose day job is Profession (Drug Dealer) or something like that. He's Sczarni of course... Most of a scenario if they're in town, he's always pushing his wares, at least from the couple of times I've played with him.

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Yeah, we've got an alchemist in our region whose day job is Profession (Drug Dealer) or something like that. He's Sczarni of course... Most of a scenario if they're in town, he's always pushing his wares, at least from the couple of times I've played with him.
Heh, there is a series of pesh-related feats from Dark Markets that allow you to use pesh to heal yourself, but makes you sickened. But then you can use more pesh to remove the sickened! But if you heal while sickened, you become exhausted. But then you can use even more pesh to remove that too.
My core group found that concept so amusing that we were ready to roll up a group of CN 20 con dwarves who were just giant pesh snorting crazy adventures who blew all their money on blow between adventures until we very sadly discovered none of those feats were legal. They'd snort pesh for bravery, snort pesh to keep on fighting after getting heavily wounded, and snort pesh to feel better from feeling so crappy from snorting so much pesh heh. I still chuckle when I think about it.

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I had a player in a home game (Legacy of Fire) that was a pesh addict. At one point when they had some time, he closed himself in his room for several days. The paladin found him with like 1 Con and 1-2 Wis and healed him up. He cured him of the addiction, but the guy went back to using. It was an interesting way to go, and kinda sucked for him when they went plane hopping and he ran out of pesh.