Demoralize and Fear Immunity / Bonuses


Rules Questions


2 people marked this as FAQ candidate.

The Intimidate skill says the following:

Quote:


Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

(bolding mine)

This seems to quite clearly indicate that Demoralize is a fear effect, and thus a 3rd level (or higher) Paladin is immune to it. My question is how do bonuses versus Fear effects (such as the Fighter class feature 'Bravery' or a standing within a Paladin's Aura of Courage) apply to Demoralize checks. Do they raise the DC for the character in question, even though they specifically reference "saving throws" versus fear?


RAW, no. No saving throw, no bonus.


You could add the bonus to the DC needed to Demoralize the opponent in a home game. I am pretty sure 3.5 spelled that out specifically.

But if you must go strictly off RAW, no, it doesn't apply.

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