using potions in combat


Advice


Warning: my request very well may be impossible.

I am level 9

So i want to be self sufficient on my barbarian. Enlarge, especially with his reach weapon, is great fun.

Obviously barbarians do not have this spell.

I could take dangerously curious trait, however, using a wand is still a full round action (much to my chagrin)

however, a potion is a standard action! and if i take either accelerated drinker or drunken brute, its a move action...ok, getting somewhere. hwoever.

Taking a potion out of say...a bandolier, seems to be, at best, a move action that causes an AoO.

Is there anyway to make this work without multiclassing or spending crap tons of gold?

My group is also not teamwork oriented enough for my character to walk up to someone and ask them to cast this on me at beginning of fight.


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Why hello there, Sipping Jacket!


im level 9, and had 10k gold to outfit my character, a lot of wich went towards a adamantine lucerne hammer+1

yes i know...woefully low gold...but i was unhappy with my character i had, and people were annoyed with me trying to change things. so this character is my last "change" in effect.

i have woefully less gold, but its argued that im just appearing and getting put in the party, i wouldnt have the gold of the others. or the item worth.

Could be a good idea for when i get to that point. except for the fact that we are not allowed anything from ultimate equipment, as we dont have the physical copy.


Using wands with UMD is a full round action? I couldn't seem to find that. Seems like it would be standard. Would making it a scroll help?

Regardless, if you WERE a wizard/sorcerer, it would take you a standard action to enlarge yourself anyway. I'd say spending a standard action is not a bad "price" to pay for getting to be enlarged. Personally I'd just take the time and do it.

Afraid not really sure what to suggest that is cheap, and less than a standard action to become enlarged.


oh wait. Just take leadership and get a wizard friend to cast it on you =p.


the cast of a wand is reflective in the spell or something like that.

enlarge person spell takes 1 round to cast

as such the wand takes 1 round to cast.


Well , the AOO is not important , you can use a handy haversack , but it will still be a move action.

Shadow Lodge

You cant use Ultimate Equipment....what about Adventurers Valut? What about PDFs?


no we cannot jacob, no pdf's because not everyone in our gruop has internet. including the house we convene at for dnd.


Dip a level of something that can gain you access to the growth domain for swift action Enlarge shenanigans


again, said in top i didnt want to multiclass :P

Shadow Lodge

I think there are Ioun Stone shenanigans that you can pull to let you cast spells in combat effectively. Other than that, yeah, one level of cleric/druid/inquisitor for growth domain and/or sipping jacket like Lamonitius said.


ok, then its impossible until i get that book. i feared as much.

thanks!

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Assuming you use a two-handed weapon (its reach, so likely...), you could walk around normally with the weapon in only one hand (meaning the weapon isn't currently usable, so no AoOs before your turn, even with Combat Reflexes), and a potion bottle in the other hand. Then, on the first round of combat, you don't need to go searching for the potion prior to drinking, and after drinking, you use a free action to change to a two-handed grip on your weapon. Done, and standard action still available, with which you could move or ready an attack for anything stepping into your range.


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In Forgotten Realms Campaign Setting there was a potion belt that could hold 10 potions and they could be drawn as free actions.
No item was ever released that was similar so with the 3.0 to 3.5 compatability rule and the 3.5 and pathfinder compatability rule in place technically it could easily be allowed in a game. I would check with your DM however before assuming anything.

Honestly potions SUCK because it takes a full round to utilize the effect, but when it comes to a buff like enlarge person I'd say well worth the 1 round it takes to buff yourself.
What I don't really get is why your group wouldn't work together with the barbarian and help it out. Even my strict evocation nuke freak wizard would have at least thrown enlarge person on a character that wanted the buff.
Sounds to me like there is a lot of tension in your group. Almost sounds like you did something (fair or not) that cheesed of the rest of the group and they are then letting their emotions affect their decisions on other situations...

If I were you I think I'd talk to the group ooc and find out if you did cheese them of somehow and if so you need to decide whether or not they are being reasonable and if so try to work out some solution that apeaces everyone and keeps the game fun not only for them, but for you too.
If you aren't having fun playing then you are playing it wrong! :P

Shadow Lodge

Lifat wrote:

In Forgotten Realms Campaign Setting there was a potion belt that could hold 10 potions and they could be drawn as free actions.

No item was ever released that was similar so with the 3.0 to 3.5 compatability rule and the 3.5 and pathfinder compatability rule in place technically it could easily be allowed in a game. I would check with your DM however before assuming anything.

Honestly potions SUCK because it takes a full round to utilize the effect, but when it comes to a buff like enlarge person I'd say well worth the 1 round it takes to buff yourself.
What I don't really get is why your group wouldn't work together with the barbarian and help it out. Even my strict evocation nuke freak wizard would have at least thrown enlarge person on a character that wanted the buff.
Sounds to me like there is a lot of tension in your group. Almost sounds like you did something (fair or not) that cheesed of the rest of the group and they are then letting their emotions affect their decisions on other situations...

If I were you I think I'd talk to the group ooc and find out if you did cheese them of somehow and if so you need to decide whether or not they are being reasonable and if so try to work out some solution that apeaces everyone and keeps the game fun not only for them, but for you too.
If you aren't having fun playing then you are playing it wrong! :P

I agree with Lifat about your, that 65k penalty in gp is hugh. What did your character do to reach 9th.


Lifat wrote:


Honestly potions SUCK because it takes a full round to utilize the effect, but when it comes to a buff like enlarge person I'd say well worth the 1 round it takes to buff yourself.

Page 478 of Core:

Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately.

I'm not sure what you mean by it taking a full round to utilize the effect. Do you mean that by the time he has got it out and quaffed it, he has wasted a full round? Not really. He may have used up most of his own turn, but since the potion takes effect immediately (even enlarge person), he still has the benefits of the spell for any AoO or other applicable reactions that may take place throughout the remainder of the actual round.


it has nothing to do with cheesing the group. i simply tried to re-train everything on my first character because we got more then the CRB after i made him, wich combined with a new system (we did some old dnd before this) caused the DM to feel unfamiliar with the mechanics of the character, leading to some frustration.

to be fair i dont think anyone in our group is worth more then 30k gold sept maybe one person, some might be at like 20k.

wealth levels is something that the group has been somewhat resistant against, rather wanting a more organic and sometimes imbalanced approach. I dont think they is any malicious reasoning for it, its just habit, and habits can be hard to break.

im ok with half the normal wealth level. but that still puts me far shy.

Shadow Lodge

Well with the limits you have you probably cant start with the handy haversack since it cost 2000gp, but for what your looking for that item is your best bet since retreaving items from the haversack is a move action. Lok it up in the CRB you'll see why.

Shadow Lodge

Lamontius wrote:
Why hello there, Sipping Jacket!

No go on the sipping jacket: "The coat absorbs only potions with instantaneous or round-based durations, and only those which affect creatures (for example, it does not work on oils)."

Enlarge Person is measured in minutes/level.


Bruunwald wrote:
Lifat wrote:


Honestly potions SUCK because it takes a full round to utilize the effect, but when it comes to a buff like enlarge person I'd say well worth the 1 round it takes to buff yourself.

Page 478 of Core:

Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately.

I'm not sure what you mean by it taking a full round to utilize the effect. Do you mean that by the time he has got it out and quaffed it, he has wasted a full round? Not really. He may have used up most of his own turn, but since the potion takes effect immediately (even enlarge person), he still has the benefits of the spell for any AoO or other applicable reactions that may take place throughout the remainder of the actual round.

You are of course right that the potion takes effect immediately after the standard action and as you say enlarge person would have the effect of working for AoOs. I merely meant that it is going to take your entire round of actions (except free/swift/immediate actions). I think that is a pretty steep cost tbh.

You can of course mitigate this by taking a feat that converts the standard action into a move action but it seems rather pointless when you still have to use a move action to draw the potion. If you can convert the draw action into a swift action (or less) then it becomes better but if all of that comes at the price of two feats then I think it is a very steep cost.

I'm glad to hear that there aren't any tension in the group as far as you know.
Personally I was once part of a campaign where the rules were: No ressurection and if you died you started as a character 1 level below what you were (or if you swapped characters for other reasons). This was to discourage reckless behavior and encourage sticking with your character. Problem was that we had 1 character in the group that was so well built that the encounters had to be really tough to be challenging and that meant that my character died. Then I was 1 level below and I died again and before I knew it I was 4 levels below the second lowest group member, and 5 levels below the highest. By then my character had a very tough time surviving and I finally spoke up ooc. I did it in a friendly manner and tone but the group didn't see the problem so I very courtiously explained that being so far behind was no fun so I would be leaving the campaign. I'm still mates with all of them and now some years after we still play together and luckily we've removed that particular houserule.

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