| Janack42 |
Okay so I noticed a change from the AP Kingmaker: Rivers Run Red. The arena there states:
Arena (40 BP): A large public structure for competitions, demonstrations, team sports, or bloodsports. Halves cost of Garrison or Theater in same city; halves consumption increase penalty for festival edicts; Stability +4; limit one per city.
Now the Ultimate Campaign states:
Arena (40 BP, 4 lots)
Kingdom: Stability +4; Fame +1
Discount: Brothel, (this is a know issue, should be called Dance Hall), Garrison, Inn, Stable, Theater.
Limit: 1 per settlement
Upgrade From: Theater
Settlement: Crime +1
A large public structure for competitions and team sports.
Was the part of reducing the consumption penalty for festival edicts over looked or intentionally removed. One of my players brought this up in a recent session, arguing that it still should reduce the festival penalties. I had no answer for him and said I would ask the community for there opinions or possible get a dev to rule on this.
Any help and thoughts would be appreciated.
| Chemlak |
I would say that you should pick which set of kingdom building rules you're going to follow, and stick to it. So, if everything is being based off the Kingmaker rules, use them. If you've said "we're using the UCam kingdom rules", then stick with those.
The one thing I can pretty much guarantee is that the change is not an error (unless Sean comes in and says it is).
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
|
Hi there,
I wrote that chapter of UCam, and that was intentionally removed.
What Chemlak said is true, though; decide which version of the rules you want to use. If you want to use the original KM rules, go for it. If you want to use the UCam rules, use those. Obviously the UCam rules are based on the framework that James first devised almost 4 years ago, but they also took into account a lot of feedback from fans and players, as well as my own experience with the rules and and design ideas and the edits Sean made to the final product. It's similar in structure to the original KM rules, but there are a lot of differences as well. Trying to mix the two will likely get messy in fairly short order.
PS - If you are interested in further expanding what you can do with the kingdom rules, you might be interested in these.
| Janack42 |
Jason,
Thanks for the response, and great work on the UCam and the Ultimate Rulership. I let my player know that the change was purposeful and that I will be using the UCam for building kingdoms in my campaign. He's okay with it and thanked me for getting back with him so quickly on that. I also will take your advice and pick up the Ultimate Rulership and based off of reviews can't wait to incorporate it into my sessions.
Again thanks for the response.
| Chemlak |
And, to shamelessly self-plug, you may find the Ultimate Campaign Kingdom Spreadsheet handy for tracking the kingdom in your game. It's not yet Ultimate Rulership compatible, and is definitely a work in progress, but I like to think it's pretty handy.