| ArchangelAzrael |
Hello everyone my question to you all is this: Underlying Principals (principles?) can you keep it after changing gods? In Religion Traits there is a rule that says that "Unlike the other categories of traits, religion traits can go away if you abandon your religion, as detailed below under Restrictions." Emphasis on can... suggesting that some don't right? If we read the text in restriction "Remember also that traits are intended to model events that were formative in your character’s development, either events from before he became an adventurer, or (in the case of additional traits gained via the Additional Traits feat) ones that happened while adventuring. Even if your character becomes a hermit and abandons society, he’ll still retain his legacy of growing up an aristocrat if he took the relevant social trait. The one exception to this is religion traits—since these traits require continued faith in a specific deity, your character can indeed lose the benefits of these traits if he switches religions. In this case, consult your GM for your options. She may simply rule that your character loses that trait, or she might allow him to pick a new religion trait tied to his new deity. Another option is that if your character abandons a religion, he loses the associated religion trait until he gains an experience level, at which point he may replace a lost religion trait with a basic faith trait." As i understand it that means that its is up to the DM to figure which trait requires continual faith in order to work.
The fluff of Underlying Principals read as following: "You’ve spent a large amount of time around magical items, and understand the similarities between many of them." As far as I can tell it doent have a direct connection to ones faith (apart from the opportunity it provides to spend that time among those objects) and once the knowledge is acquired I see no reason to lose it.
Is there an official ruling to this? I Know there is dangerously curious if i want use magic device but I want to know about the above PFS ruling. Many thanks in Advance!
Victor Zajic
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In PFS religion traits are unique to the worshippers of their associated gods. This is not going to change. If you stop worshiping the god, you lose access to the trait, and don't get a new trait to make up for it. It's a little like a paladin losing their abilities when they fail to upkeep their code of conduct.
That is also the official rule on the matter, if you are looking at a rules as written perspective. Thought I see a home game being possibly much more leniant on the matter.
| BigNorseWolf |
Hello everyone my question to you all is this: Underlying Principals (principles?) can you keep it after changing gods? In Religion Traits there is a rule that says that "Unlike the other categories of traits, religion traits can go away if you abandon your religion, as detailed below under Restrictions." Emphasis on can... suggesting that some don't right?
No.
The ones that don't go away are the ones from people who don't change gods.
The intent is that if you lose your god you lose the trait. Your DM can override it, but the baseline is that if you convert you lose the trait.