What modules to link together


Advice

Liberty's Edge

I am working on a campaign built on modules instead of an AP. Basically, I am starting with the three modules for the Price of Immortality (Crypt of the Everflame, Masks of the Living God and City of Golden Death) That should take the characters to like 7ish, maybe?? Anyway, I am making the campaign a mystery type. So, I am thinking Realm of the Fellnight Queen for 7-9, then The Harrowing for 9-11, then I am sorta stuck.

What can I run to get my players up to higher levels?

I don't mind going outside of Pathfinder and such.


I'm actually doing a campaign where the players are doing all the modules. I'm running a adventures guild where the modules as contracts. I've told them the leveling will be 1 lvl per contract. Also I have them create alts so that they can do the other low levels ones as well.
We have their guildhall set up in tamran because a lot of modules actually are in nirmathas or in a country nearby.
For their mains we started off with the cyrpt and then they went to do crown of kobold then they gonna do feast of ravenmoor (have the alts do masks of tbe living god) and then have them either do the city of gold and then on and on.

Liberty's Edge

The one level per module is a pretty good idea. My group wants epic story arc and all. Tried to offer to run them through We be Goblins and no one wanted to, thought it was too short.

I am thinking it might be best to adjust the CR on some of the lower level ones to get me to the couple of higher level ones.

Grand Lodge

Forthepie wrote:

I am working on a campaign built on modules instead of an AP. Basically, I am starting with the three modules for the Price of Immortality (Crypt of the Everflame, Masks of the Living God and City of Golden Death) That should take the characters to like 7ish, maybe?? Anyway, I am making the campaign a mystery type. So, I am thinking Realm of the Fellnight Queen for 7-9, then The Harrowing for 9-11, then I am sorta stuck.

What can I run to get my players up to higher levels?

I don't mind going outside of Pathfinder and such.

Hey, I'm in the beginning stages of doing this. We're only halfway through Crypt of Everflame, but I actually started with Into the Haunted Forest.

spoiler:
Into the Haunted Forest was actually a blast, tons of RP potential and different enemy types, every PC had something to do. I sort of changed the story just a little bit to fit it into the Price of Immortality. Basically I came up with ideas for the mentors to have an errand for the PCs to run while they got ready for the Everflame ritual. Then I made the bad guys they run into in Haunted Forest have characteristics of the Ramziran cult. I didn't give too much away, but had them have little mask tokens. If they were interrogated I had them say they were working for a mysterious new boss in Tamran. I only put tiny teaser details like that in, hopefully my players will remember when we get to Masks. The mercenary leader in Haunted Forest actually fled and got away, I think I might drop him into Masks somehow.
I should say that I put Haunted Forest first because I had heard there is an XP gap between Everflame and Masks. Haunted Forest gave them a nice little bump of 1300 xp each. I wanted them to hit level 2 before they got to the 2nd floor of Everflame.

I was going to run Fellnight Queen after I get done with the Price series, but wasn't sure where to go after that. Since the Pathfinder Society makes an appearance in the series I was considering finding a higher level scenario or two to rewrite into the campaign. But I'm not sure if my players will like that idea since they won't be run for credit. I'm interested to see if you, or someone else, comes up with anything.

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