Anchor
(Modified for Five Players now)
Level: Three (DC 18)
Complexity: Two Rounds (5 successes)
Timeframe: Rounds
Synergies: Disrupt Undead, Heal, Holy Water
List of Skills: (+0 repeat DC) Strike w/ Blunt Weapon; (+2 repeat DC) Strike w/ Other Weapon; (+5 repeat DC) Religion
Screams erupt from an excavation project on a nearby street. Workers flee, scattering their shovels and pickaxes as several skeletal walking dead in rusted armor clamber up from a hole in the pavement!
Round One
Laz to Fight Skeletons (Strike w/ Other Weapon) vs DC 18 @ 23 (Success)
Chomski to Fight Skeletons (Heal) vs DC 18 @ 20 (Success) w/ Synergy
Marcellus to Fight Skeletons (Crafting) vs DC 18 @ 17 (Failure)
Tanaterra to Fight Skeletons (Strike) vs DC 18 @ 24 (Success)
Greyjay to Fight Skeletons (Religion) vs DC 18 @ 7 (Critical Failure)
= 3 VP
Round Two
Marcellus to Fight Skeletons (Strike w/ Blunt Weapon) vs DC 18 @ 19 (Success)
Chomski to Fight Skeletons (Heal) vs DC 18 @ 26 (Success)
Laz to Fight Skeletons (Strike w/ Blunt Weapon) vs DC 18 @ 11 (Failure)
Greyjay to Fight Skeletons (Religion) vs DC 23 @ 14 (Failure)
Tanaterra to ??
= 2 VP