Magical Tail Kitsune - Getting Tails Quicker


Advice

Shadow Lodge

Is there any way to get to Magical Tail x8 (for a full nine tails) earlier than level 15? It's for Pathfinder Society (which stops, for the most part, at level 12) so I'm interested in trying to max out the tails earlier if possible.


As far as I know, the only way to get them quicker is to play a Rogue since they can get any feat with one of their rogue talents. That'll only speed the build up by 2 levels though. Also honestly, I'd be surprised if a rogue with only tail feats managed to live that long in PFS since you won't even have Weapon Finesse. D:

Grand Lodge

The Morphling wrote:
Is there any way to get to Magical Tail x8 (for a full nine tails) earlier than level 15? It's for Pathfinder Society (which stops, for the most part, at level 12) so I'm interested in trying to max out the tails earlier if possible.

Barring things that give you bonus feats, there ain't any.

Shadow Lodge

Matrix Dragon wrote:
As far as I know, the only way to get them quicker is to play a Rogue since they can get any feat with one of their rogue talents. That'll only speed the build up by 2 levels though. Also honestly, I'd be surprised if a rogue with only tail feats managed to live that long in PFS since you won't even have Weapon Finesse. D:

How about a Ninja? :) By my calculations I could have 9 tails (the feat eight times) at level 12. And you can pick up Weapon Finesse as a Ninja Trick. Along with any other Combat Feats I'd need.

LazarX wrote:
The Morphling wrote:
Is there any way to get to Magical Tail x8 (for a full nine tails) earlier than level 15? It's for Pathfinder Society (which stops, for the most part, at level 12) so I'm interested in trying to max out the tails earlier if possible.
Barring things that give you bonus feats, there ain't any.

Rewind.

Why would we bar those? Bonus feats are literally the thing I am looking for here. Is there a way to get multiple bonus feats that can be spent on more tails? Rogue/Ninja is one way - is there another?

RPG Superstar 2013 Top 16

As Matrix Dragon pointed out, you can get a bonus feat as a Rogue talent, but not until level 10 (and a Rogue could probably do quite well with all his feats going to Magical Tail, since he can use talents to pick up Weapon Finesse, Weapon Focus, another combat feat, etc.).

Also, there is a particular scenario (tier 7-11) that can get you a bonus feat, but with some... costs. So a rogue who played that scenario could have all the tails by level 11.

Shadow Lodge

RainyDayNinja wrote:

As Matrix Dragon pointed out, you can get a bonus feat as a Rogue talent, but not until level 10 (and a Rogue could probably do quite well with all his feats going to Magical Tail, since he can use talents to pick up Weapon Finesse, Weapon Focus, another combat feat, etc.).

Also, there is a particular scenario (tier 7-11) that can get you a bonus feat, but with some... costs. So a rogue who played that scenario could have all the tails by level 11.

Which scenario? I'm curious to see the specific wording.

Grand Lodge

The Morphling wrote:
Matrix Dragon wrote:
As far as I know, the only way to get them quicker is to play a Rogue since they can get any feat with one of their rogue talents. That'll only speed the build up by 2 levels though. Also honestly, I'd be surprised if a rogue with only tail feats managed to live that long in PFS since you won't even have Weapon Finesse. D:

How about a Ninja? :) By my calculations I could have 9 tails (the feat eight times) at level 12. And you can pick up Weapon Finesse as a Ninja Trick. Along with any other Combat Feats I'd need.

LazarX wrote:
The Morphling wrote:
Is there any way to get to Magical Tail x8 (for a full nine tails) earlier than level 15? It's for Pathfinder Society (which stops, for the most part, at level 12) so I'm interested in trying to max out the tails earlier if possible.
Barring things that give you bonus feats, there ain't any.

Rewind.

Why would we bar those? Bonus feats are literally the thing I am looking for here. Is there a way to get multiple bonus feats that can be spent on more tails? Rogue/Ninja is one way - is there another?

Someone needs a serious refresh in grammar and reading comprehension in the various uses of the word Bar as in "Bar None". What the sentence essentially means that the only way to expidite the acquisition you want is to get bonus feats.

Shadow Lodge

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LazarX wrote:
Someone needs a serious refresh in grammar and reading comprehension in the various uses of the word Bar as in "Bar None".

Yes, you do.

LazarX wrote:
What the sentence essentially means that the only way to expidite the acquisition you want is to get bonus feats.

Yes... we know. We're all just wondering why you would say "barring the solution to your problem, there's no solution."

Shadow Lodge

So, is that the verdict? Only Rogues and Ninjas can gain bonus racial feats?


Rogues and ninjas can gain bonus racial feats?

Anyways, the best way to get all 9 tails quickly is to ask your gm nicely. While having 9 tails is awesome, spending 9 of your normal feats on it is pretty costly. In PFS its not really an option to ask nicely and have a houserule though... I think casters do it best because they don't rely as heavily on feats, and unfortunately a rogue really wants his feats.

Shadow Lodge

MrSin wrote:
Rogues and ninjas can gain bonus racial feats?

There is an Advanced Rogue Talent called "Feat" that gives you any feat you qualify for.

MrSin wrote:
Anyways, the best way to get all 9 tails quickly is to ask your gm nicely. While having 9 tails is awesome, spending 9 of your normal feats on it is pretty costly. In PFS its not really an option to ask nicely and have a houserule though... I think casters do it best because they don't rely as heavily on feats, and unfortunately a rogue really wants his feats.

Casters can just cast most of the eight spells I'd be getting as SLAs. No real need for tails, then.


The Morphling wrote:
Casters can just cast most of the eight spells I'd be getting as SLAs. No real need for tails, then.

Yeah, but tails are cool and you even get to specialize in them if your a kitsune sorcerer.

Shadow Lodge

Quote:
Also, there is a particular scenario (tier 7-11) that can get you a bonus feat, but with some... costs. So a rogue who played that scenario could have all the tails by level 11.

I really want to know what scenario gives the feat boon. Does anyone know which it is?

MrSin wrote:
The Morphling wrote:
Casters can just cast most of the eight spells I'd be getting as SLAs. No real need for tails, then.
Yeah, but tails are cool and you even get to specialize in them if your a kitsune sorcerer.

You do? How?

Shadow Lodge

You know, I just realized that a Kitsune Rogue (or Ninja, assuming Rogue Favored Class bonuses apply to Ninjas, which the developers have stated are basically "super" archetypes) would get +1/6th of a Rogue Talent once per level. If they save the 6th activation of this favored class bonus for 10th level, they can get 2 tails at that level.

Grand Lodge

The Morphling wrote:
Quote:
Also, there is a particular scenario (tier 7-11) that can get you a bonus feat, but with some... costs. So a rogue who played that scenario could have all the tails by level 11.
I really want to know what scenario gives the feat boon. Does anyone know which it is?

Spoiler:
It's in a high tier season 4 scenario. If I give you anymore than that, I will get shunned :p

The Morphling wrote:
Quote:
Also, there is a particular scenario (tier 7-11) that can get you a bonus feat, but with some... costs. So a rogue who played that scenario could have all the tails by level 11.
I really want to know what scenario gives the feat boon. Does anyone know which it is?

Umm... Its a season 4 scenario, I know that much.

Spoiler:
Cost you an atonement and comes back to bite your butt if you do the Waking Rune with that character.

The Morphling wrote:
MrSin wrote:
Yeah, but tails are cool and you even get to specialize in them if your a kitsune sorcerer.
You do? How?

Kitsune Sorcerer have a favored class option to add 1/4 to the saves for their enchantment spells. Kitsune Sorcerer isn't an uncommon build because they can crank their save DCs super high. Enchantment is a relatively weak school, but the nice thing about being a spont caster is that you can always have a backup plan with good spell selection.

Shadow Lodge

MrSin wrote:
The Morphling wrote:
Quote:
Also, there is a particular scenario (tier 7-11) that can get you a bonus feat, but with some... costs. So a rogue who played that scenario could have all the tails by level 11.
I really want to know what scenario gives the feat boon. Does anyone know which it is?

Umm... Its a season 4 scenario, I know that much.

** spoiler omitted **

The Morphling wrote:
MrSin wrote:
Yeah, but tails are cool and you even get to specialize in them if your a kitsune sorcerer.
You do? How?
Kitsune Sorcerer have a favored class option to add 1/4 to the saves for their enchantment spells. Kitsune Sorcerer isn't an uncommon build because they can crank their save DCs super high. Enchantment is a relatively weak school, but the nice thing about being a spont caster is that you can always have a backup plan with good spell selection.

Thanks for the info. :)

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The Morphling wrote:
You know, I just realized that a Kitsune Rogue (or Ninja, assuming Rogue Favored Class bonuses apply to Ninjas, which the developers have stated are basically "super" archetypes) would get +1/6th of a Rogue Talent once per level. If they save the 6th activation of this favored class bonus for 10th level, they can get 2 tails at that level.

Except you can't take talents more than once. That's why there's a talent that gives you any combat feat, but also separate talents that give specific combat feats.


I've been wondering this myself. With the kitsune bonus, you could boost those DCs really high, since most of your spell-likes are enchantment; the rest of your spell list could be focused on non-tail spells. It does suck up feats like nothing else though.


williamoak wrote:
I've been wondering this myself. With the kitsune bonus, you could boost those DCs really high, since most of your spell-likes are enchantment; the rest of your spell list could be focused on non-tail spells. It does suck up feats like nothing else though.

Its not uncommon for a DM to make a houserule to turn the tail feats into a scaling set of feats or even just one feat that way its feasible to get your 9 tails.

Shadow Lodge

RainyDayNinja wrote:
The Morphling wrote:
You know, I just realized that a Kitsune Rogue (or Ninja, assuming Rogue Favored Class bonuses apply to Ninjas, which the developers have stated are basically "super" archetypes) would get +1/6th of a Rogue Talent once per level. If they save the 6th activation of this favored class bonus for 10th level, they can get 2 tails at that level.
Except you can't take talents more than once. That's why there's a talent that gives you any combat feat, but also separate talents that give specific combat feats.

Darn. Good point.


MrSin wrote:
williamoak wrote:
I've been wondering this myself. With the kitsune bonus, you could boost those DCs really high, since most of your spell-likes are enchantment; the rest of your spell list could be focused on non-tail spells. It does suck up feats like nothing else though.
Its not uncommon for a DM to make a houserule to turn the tail feats into a scaling set of feats or even just one feat that way its feasible to get your 9 tails.

Would be a cool option. Would need a GM to convince though first, so for theorycrafting, it's rather limited.

Shadow Lodge

Open-ended bonus feats are hard to come by. :/ There's... one, apparently. In all of Pathfinder. Well, two, if you count being a human.


Rogues can take any ninja trick, and there doesn't appear to be any restriction that they can't take a ninja trick that has the same name as one of their rogue talents. So, if you are a kitsune rogue, you could take 'Feat' twice, once as a rogue talent, once as a ninja trick, and get all nine tails at 12th level.

To make yourself not ridiculously bad at combat, you could start off by taking weapon finesse as a feat at first level, then rebuild before playing at 2nd with a tail feat at first and finesse rogue as your 2nd-level rogue talent.


You could technically select the "feat" ninja trick and the "feat" rogue talent for 8 feats at level 11. I don't know what the PFS rules say about this though.

edit: i got ninja'd badly ... btw ninja seems more attractive for your nine-tailed kitsune both mechanically and flavorwise


MrSin wrote:
Kitsune Sorcerer have a favored class option to add 1/4 to the saves for their enchantment spells. Kitsune Sorcerer isn't an uncommon build because they can crank their save DCs super high. Enchantment is a relatively weak school, but the nice thing about being a spont caster is that you can always have a backup plan with good spell selection.

Just so you know, it is up to GM interpretation at this point whether or not Spell-like abilities will benefit from things that give bonuses to spells. It may not be good to count on such a thing in PFS since different GMs will use different interpretations.


Matrix Dragon wrote:
MrSin wrote:
Kitsune Sorcerer have a favored class option to add 1/4 to the saves for their enchantment spells. Kitsune Sorcerer isn't an uncommon build because they can crank their save DCs super high. Enchantment is a relatively weak school, but the nice thing about being a spont caster is that you can always have a backup plan with good spell selection.
Just so you know, it is up to GM interpretation at this point whether or not Spell-like abilities will benefit from things that give bonuses to spells. It may not be good to count on such a thing in PFS since different GMs will use different interpretations.

I would think that a spell like ability qualifies for the kitsune bonus. A spell like ability is a spell in all ways except noted in its text.

Spell like Ability text:
D20PFSRD wrote:

Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

If a character class grants a spell-like ability that is not based on an actual spell, the ability’s effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is gained.


Nevermind, as MrSin Pointed out. The feat prerequisites for Loremaster make this not work. I skimmed over things and forgot about the prerequisites.

There is one other option that I can think of to get another extra feat and that is the Loremaster Prestige Class from the Core Rule Book. At level one you could choose the Applicable Knowledge Secret to gain the Magical Tail feat.

This in turn means that it is very much possible to get all nine tails at level 11 by going 10 levels Ninja or Rogue and then taking a level of Loremaster.

Level Progression wrote:
  • 1st Level (Ninja or Rogue) - Feat
  • 3rd Level (Ninja or Rogue) - Feat
  • 5th Level (Ninja or Rogue) - Feat
  • 7th Level (Ninja or Rogue) - Feat
  • 9th Level (Ninja or Rogue) - Feat
  • 10th Level (Ninja or Rogue) - Master Trick (Feat) or Advanced Talent (Feat)
  • 11th Level (Loremaster) - Feat and Secret (Applicable Knowledge)


You need to burn 4 feats to get into lore master(3 of which will be useless to a rogue), so that's not really an option. Its prerequisites are pretty awful(what's new?). Besides, you need to have a high intellect or lore master level to take the bonus feat option don't you?


MrSin wrote:
You need to burn 4 feats to get into lore master(3 of which will be useless to a rogue), so that's not really an option. Its prerequisites are pretty awful(what's new?). Besides, you need to have a high intellect or lore master level to take the bonus feat option don't you?

Whoops, that's my bad. I was skimming over things too quickly and forgot to look at the prerequisites. Plus, now that you mention it, I do remember it being rather feat intensive. Thanks for catching my mistake.


Also by 11th level, using the Kitsune's favored class for an extra rogue talent at 10th level, and using the rogue instead of ninja, so you can nab both versions of 'Feat'...

Level Progression wrote:
  • 1st Level (Rogue) - Feat
  • 3rd Level (Rogue) - Feat
  • 5th Level (Rogue) - Feat
  • 7th Level (Rogue) - Feat
  • 9th Level (Rogue) - Feat
  • 10th Level (Rogue) - Master Trick (Feat) AND Advanced Talent (Feat)
  • 11th Level (any class) - Feat

This also lets you snag two free (any) combat feats by the same trick (that the rogue and ninja versions of combat trick), as well as one or two weapon focuses, and weapon finesse. Add in the swashbuckler archetype, and you can get a third (any) combat feat (able to select combat trick as a rogue twice). So all 4 of your tricks pre 10th level can go to combat feats if desired.

Of course, if you do plan on taking two out of weapon focus (x2) and Weapon finesse, then I wouldn't grab the swashbuckler archetype, but instead go with the kistune trickster. Or, if you don't want any combat feats, you could grab the kitsune only rogue talents instead (and still go with the kitsune trickster).


Way to get Nine Tails:

Pay for Polymorph Any Object. On you. To give you extra tails.

Unless you just want the powers.

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