| drumlord |
| 1 person marked this as FAQ candidate. |
This came up in preparation for the last session of my mythic game. Mythic contingency makes it so that you can cast contingency on others besides yourself. This brings up two questions when considering the original text of contingency.
1) When casting contingency on another person, does the caster or the target need to have an ivory statuette of the target? Or is the caster's ivory statuette enough? By RAW, you do not need a second one.
2) Let's say the caster casts contingency on himself. When he then goes to cast contingency on another target, does the one on himself get dispelled? By RAW, it would, though I suspect that's not the intention.
In both cases, I believe the Mythic rules may be lacking because the original spell was limited to personal. In my game, I ruled that there must be a statuette for every target, not just the caster, and I ruled that you can have up to one contingency per target (unless the target also knows mythic contingency). What's the actual intention of the above two points?
| blahpers |
1) Mythic contingency doesn't change the components, so the caster still needs an ivory statuette--of the caster. Yes, this is weird, but it's RAW, and in this cases changing it might have considerable ramifications for the ability to use the spell with the versatility it promises. (Or not; by the time you can cast this, whipping up a new statuette or modifying the old one should be child's play.)
2) I would go by this:
You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.
Since you aren't the one using the spell once it's placed, and the second clause builds off of the first clause, I would interpret this passage to not apply to the mythic version and would simply use the rule under the mythic version. But I'm not supremely confident in this interpretation.
A lot of the mythic spells weren't thoroughly vetted. I suspect the writers tried to rattle off as many of them as they could in a short amount of time. Some of them are just flat-out unusable; this one simply requires some adjudication on the GM's part.
| drsparnum |
Mythic contingency also allows you to put more spells on yourself. For example, a caster at mythic tier 6 can have 4 companion spells.
Does the caster set one contingency and then up to 4 spells go off simultaneously, or does mythic contingency allow the caster to set 4 different contingencies that each deploy a different companion spell?
I think it is intended that the caster sets one contingent event and then a whole bunch of spells can then deploy. This isn't as good, because it lacks the precision of 4 different contingent events, but that is my read.
Senko
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Mythic contingency also allows you to put more spells on yourself. For example, a caster at mythic tier 6 can have 4 companion spells.
Does the caster set one contingency and then up to 4 spells go off simultaneously, or does mythic contingency allow the caster to set 4 different contingencies that each deploy a different companion spell?
I think it is intended that the caster sets one contingent event and then a whole bunch of spells can then deploy. This isn't as good, because it lacks the precision of 4 different contingent events, but that is my read.
Its still pretty good for ambushes "If X then Y defensive spells all trigger" or performances "If X then Y effects trigger." but I agree being able to put different contingencies on each one would be far more powerful.