| Rynjin |
Post your random thoughts for things you could houserule here. Because I wanted to make a thread for one thing but I figured the discussion wouldn't go much farther than "Hey that's neat/stupid/terrible please leave".
I'll go first:
Allow people to take Profession: Wrestler and let their skill bonus be substituted for Grapple checks. Think about it: You want to make a Grapple Monk/Cleric/Inquisitor/Druid/Whatever, but can't quite keep up with the party Fighter or Barbarian.
Solution: Pop a bunch of ranks into Profession, and let your Wis do the work! Grab Skill Focus for an extra boost! Traits! Happiness!
...Yeah. Anywho...comments, additions?
| Coyote_Ragtime |
I've got a whole bunch of house rules for my table.
For starters, we do 9 Attributes instead of 6.
Strength
Dexterity
Constitution
Intelligence
Charisma
(^Relatively unchanged)
Agility (How fast you can move)
Perception (Represents your senses and intuition. Takes over the non-magic side of Wisdom.)
Faith (How much ye love Jesus. Takes over magic side of Wisdom.)
Spirit (Your Saiyan level. Takes over magic side of Charisma.)
In mine, each race has a base speed of 20 and you get to move an additional 5 feet for every Agility modifier you possess. Agility also governs skills that use whole body movements like acrobatics and stealth. Spirit becomes the primary casting stat for Sorcerers, and also governs skills like Use Magic Device. Faith is now the casting stat of Druids, Clerics, and Paladins.
There is also a Save for each Stat. Instead of being tied to classes, they are leveled up just like skills.
(STR)Endurance (How long your strength holds out.) The ceiling falls. Krognak the barbarian elects to hold it up for as long as he can!
(DEX)Reflex (Now tied to hand eye coordination.) The sorcerer throws the glass jar of eternal life spunk! Shanksy the thief tries to catch it!
(CON)Fortitude Unchanged
(INT)Concentration (Now a save instead of a skill, and can be used for more than just spellcasting.) The orc swings at Shanksy while he attempts to pick the lock!
(CHA)Will Unchanged
(AGI)Dodge Does what Reflex used to.
(PER)Notice Perception is no longer a skill and is now Notice. Notice checks are made in secret by the GM. In Old Perception Skill's place is now Search.
(FAI)Conviction (Ability to resist Alignment based attacks.) The demon uses his dark energy to attempt to break Molesto the cleric's faith!
(SPI)Resist (Your ability to withstand magic damage.) Vegeta blasts you with a kamehameha! Grunt for six episodes and roll Resist!
| 4saken1 |
Aaaaahhh, OK I'll go!
To start off, all attacks use Dexterity as a modifier 'to hit'. Weapon Finesse is a null Feat.
Players (and monsters) add their Constitution score (as opposed to the bonus) to their first Hit Die. I think I heard somewhere that this is the way it is in the new edition of D&D and liked the idea.
Any Strength based attack that makes a successful 'touch attack' does 1-(STR Mod) in damage. ie., if your Strength is 16, any attack that would be a successful touch attack does 1-3 damage. A successful strike on the opponents AC does full damage.
| Bombadil |
When we're all tired of looking up 10 different rule aspects for a single check, we just decide around the table what number sounds good, then the guy/gal rolls and we move on, totally invalidates tons of things, but it keeps the game moving and keeps the table happy. It should be noted that this is with a group that has played together for going on 10 years now and everyone is easy going and mellow.
| Coyote_Ragtime |
Races no longer offer Attribute bonuses, but Save and Skill bonuses.
Dwarves, Gnomes, and Halflings are rolled into one race of short people that are good with their hands just called Dwarves, because a sneaky Dwarf is just a Halfling anyway.
I also include Satyrs (because they never get no love) and Catfolk (because Tiger-Man is awesome) as common races.
Riuken
|
1) I've actually been working on a houserule that reduces the 6 stats down to 4:
Strength: no longer adds to melee hit bonus, but now contains the entirety of the Constitution stat
Dexterity: now adds a bonus to hit for all attack types (including melee).
Constitution: removed
Intelligence: now the key stat for disable device, heal, perception, profession, sense motive, survival, and use magic device.
Wisdom: removed
Charisma: contains the entirety of the Wisdom stat except for the skill key ability modifiers listed under Intelligence.
2) I've also been working on modular weapons:
Base Weapon: gives all the base mundane weapon stats, including special material
Core: gives a bonus to hit from +0 to +5, replaces masterwork
Focus: gives a bonus to damage from +0 to +5
Attuner: applies special effects up to a bonus of +10.
Charge Crystal: applies effects equivalent to a core, focus, and/or attuner that overlap (not stack) with the weapon's existing properties from the core, focus, and attuner. functions like ammunition and can be used on melee weapons. a new charge crystal has 20 charges (ammunition cost).
Disassembling or assembling a weapon takes 15 minutes.