| Matthew Downie |
Taking 20 implies doing something repeatedly until you get it right. So you could take 20 to search a container for secret compartments, because there are unlikely to be any consequences for failure.
If someone is sneaking up behind you in the dark, you don't have unlimited time to find them before they stab you, so taking 20 doesn't work. You can take 10 though.
| Claxon |
You could take 10 to be on the lookout for creatures. You could not take 20 because you can't just keep trying harder to spot something you don't know is there, or even suspect is there.
As mentioned above you could take 20 on a perception check on searching a desk for a secret draw or compartment because you have motivaiton to believe there might be something there. This represents checking all the draws and looking keenly at all the pieces of wood for any irregularlities.
Eh, I can't explain why taking 20 on perception checks for look out doesn't make sense, but it just doesn't make sense.
@DM-Blake, I was trying to find the rules on intoxication and the only thing I've found is that it can cause the sickened conditions, which is a -2 to pretty much everything. But I would think it would cause greater penalties than that. Can anyone link me up to the prd ruleset for intoxicaton?
| Cevah |
When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you a d20 roll enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).
Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).
Pretty clear that Taking-20 will not work.
Failing at the watch means that the bad guy gets past you or can [sneak] attack you for free.
/cevah