Android Race Point Calculation Off?


Rules Questions


Has anyone else tried breaking down the android to try and find out why it is a 16 RP race?

Here is what I calculated:

Standard Racial Traits
Type Humanoid (android) 0 RP
Size Medium 0 RP
Base Speed Normal (30 ft.) 0 RP
Ability Scores Standard (+2 Dex, +2 Int, –2 Cha) 0 RP
Language Linguist (Common) 1 RP

Feats and Skills Racial Traits
Skill Bonus +2 Perception 2 RP

Senses Racial Traits
Darkvision 2 RP
Low-Light Vision 1 RP

Weakness Racial Traits
Emotionless –1 RP

Other Racial Traits
Constructed 2 RP
Nanite Surge 3 RP

The sum of which (0+0+0+0+1+2+2+1–1+2+3) equals 10 RP.

Liberty's Edge

From a old thread:

Adam Daigle wrote:
Banecrow wrote:


By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?

There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.

Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP


Diego Rossi wrote:

From a old thread:

Adam Daigle wrote:
Banecrow wrote:


By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?

There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.

Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP

Thanks. Hopefully things will be more clear on any new races introduced in the Bestiary 4.

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