Skill Points


Rules Questions


I had a few questions about how skill points work in this game:

#1.) A favored skill needs to have one rank in it to get that +3, right? So, if I put a rank in a favored skill for the first time, it ends up being +4, correct?

#.2) About the whole "Favored Class" bonus: Do you get that bonus at first level? Also, you pick the bonus each level (as opposed to having to pick for your character's whole career), right?

Sorry for the Newb questions, but I have been out of the loop for a long time and it also has been a while since I have played a really crunch game.

Thanks in advance!


Give the newb a cookie! :P Right on all counts.


Dustin J Cooper wrote:

I had a few questions about how skill points work in this game:

#1.) A favored skill needs to have one rank in it to get that +3, right? So, if I put a rank in a favored skill for the first time, it ends up being +4, correct?

I assume you mean class skill and Yes +possible stat bonus.

Your skillpoint for favorite class may be a hitpoint instead, your choice and the skill point works as a normal skill point.

Dustin J Cooper wrote:

#.2) About the whole "Favored Class" bonus: Do you get that bonus at first level? Also, you pick the bonus each level (as opposed to having to pick for your character's whole career), right?

Sorry for the Nube questions, but I have been out of the loop for a long time and it also has been a while since I have played a really crunch game.

Thanks in advance!

Anytime you advance a level (including first level) in a favourite class you get an extra skillpoint or hitpoint (your choice) and some classes have an alternative choice for this as well.

Example: My ranger is level 5 and ranger is my favourite class. I took a skill point at each level and used it to take a different skill each level(to get basic swimming, bow making, climb, knowledge Nature and knowledge Geography). By taking all these skill I gain a basic understanding of the skill and a bonus of: +1 (from rank), +3 (from class skill) and +1 or 2 (from relevant ability modifier). With a take 10 this results in a 15 or 16 which allows most basic results at the cost of 1 skill point (for a total bonus of +4 on class skills). Remember that you can only take 10 in a skill you have ranks in. So without risking a low dice roll (unless in combat) you can take the average of 10 and add your bonus.


Snowleopard wrote:
Remember that you can only take 10 in a skill you have ranks in.

Where'd you read that? I just checked the PRD and didn't find anything like that.

PRD, Using Skills wrote:
Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.


I just checked myself and can't find it either. So either I cannot find it or it's a house rule at a game I play. Sorry I didn't realise that.

I always thought it made sense though, because how can you take an average skill check in a skill you do not even posses??? But if the RAW says you may I stand corrected.


Thank you everyone for the help!

Dark Archive

Look at it in the case of Acrobatics, which includes balancing. Just because our fighter (Dex of 12, AC penalty -1) isn't a trained gymnast doesn't mean he can't walk across a beam that's 9 inches across (DC 10). He's not under any pressure, and as long as he doesn't showboat, he won't fall. Of course, it's an entirely different matter when there's a troll chasing him.

Grand Lodge

2. You choose your favoured class at 1st level. It must be a base PC class, not a prestige class or NPC class. It doesn't have to be the class you take for 1st level, while if it is, you get the favoured class benefit for it. You can then choose different favoured class benefits at each level, such as an extra hit point at 1st level, skill point at 2nd level and hit point at 3rd level.

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