Aasimar's Daylight as a Prerequisite-filler


Rules Questions


Pathfinder Rulebook Subscriber

Hey guys,

I'm playing an Aasimar Monk in a campaign. Is the Aasimar's Daylight ability sufficient to fulfill the prerequisites for Arcane Strike, and, if so, would that apply to Unarmed Strikes?

Sovereign Court

Yes.

Longer Answer:
1) Spell-like abilities qualify for rules items that require being able to cast Arcane/Divine spells of that particular level. You can cast 3rd level spells.
2) Daylight is a Wizard Spell, so that trumps divine casters. You can cast a 3rd level Arcane spell.
3) If you have Improved Unarmed Strike, you have an "armed" unarmed attack. The weapon in this case is the Unarmed Strike.

In summation, you have a weapon and can cast Arcane spells.


it qualifies for the Feat.

as for UAS counting as a weapon to benefit from Arcane Strike, that certainly is true for Monks,
but I believe so for everybody else as well, AS does not say 'manufactured weapon', just 'weapon',
and UAS is listed on the table of weapons. (Natural Weapons would also qualify as they also are 'weapons' if not 'manufactured weapons'.)
That does not even require having Improved UAS Feat, although you provoke if you don't have it.

Shadow Lodge

There's a conflict here. Spell-like abilities count as arcane unless the source of the ability is obviously divine in nature.

Aasimars are divine beings (descended from celestials), and thus I would conclude that their spell-like abilities are divine in nature, not arcane.

It's a matter of opinion, but if you're calling an Aasimar an arcane-based race rather than a divine one, you're clearly just searching for loopholes to unlock powerful feats.

As for whether it applies to Unarmed Strike, yes, it absolutely does. Or at least, it would, if you were casing arcane spells.


Are you quoting something there?
A PREVIOUS FAQ made allowance for such a rule, using Solars as examples of creatures 'obviously divine in nature' whose SLAs were (all) Divine, but that FAQ was negated by the most recent one (or rather, the one before this one, but the most recent one didn't change that aspect, it just clarified things re: class based SLAs). Such a rule doesn't exist in the current FAQ, and between that and the Monster SLA rules (plausibly applicable to all racial SLAs) nothing suggests any racial SLA is ever typed by other means than the standard priority list (unless the race description says otherwise). Even in the old FAQ's Solar example, it was held that many outsiders including Good Sub Type ones would actually have Arcane SLAs, Solars were just unique because they specifically are tied to serving Good Deities but most Good Sub Type Outsider are not so tied to Good Deities. Per the current FAQ, Solars also have EDIT: Arcane SLAs when the standard SLA priority list so indicates (depending on which spell list they occur on).

Shadow Lodge

I was indeed quoting a FAQ. Is there a new one that contradicts that?


The new faq has a clear order if SLAs are found on different spell lists. Arcane > divine > everything else. Light is on every spell list (?) so it counts as an arcane SLA. That the FAQ ruling itself is more than questionable and that I won't allow its use at my table at all doesn't matter regarding the threadstarters question.

Shadow Lodge

Level 1 Commoner wrote:
The new faq has a clear order if SLAs are found on different spell lists. Arcane > divine > everything else. Light is on every spell list (?) so it counts as an arcane SLA. That the FAQ ruling itself is more than questionable and that I won't allow its use at my table at all doesn't matter regarding the threadstarters question.

I looked and I can't find this anywhere. Do you have the link to it?


you look in the core rule faq and search for 'spell-like', and about the 5th entry covers SLAs and arcane/divine.

Sovereign Court

Link

Shadow Lodge

RtrnofdMax wrote:
Link

Very well. In direct contradiction with the previous FAQ, this response means yes, an Aasimar automatically qualifies for Arcane Strike.


Dang, I had a whole rant ready about divine/arcane that is now unnecessary.

It basically boiled down to asking whether an Aasimar or Tiefling's SLAs counted as divine if their ancestor was a couatl or rakshasa; since they are natives to the plane, and SLAs from native lineages (like dragons) are usually arcane.

The point being to point out an ambiguity, and to reference the rules which default to the Wiz/Sorc list. It seems the situation is resolved, however!


JAMRenaissance wrote:

Hey guys,

I'm playing an Aasimar Monk in a campaign. Is the Aasimar's Daylight ability sufficient to fulfill the prerequisites for Arcane Strike, and, if so, would that apply to Unarmed Strikes?

A follow-up:

What would your caster level be considered for the purposes of calculating Arcane Strike? For instance, would a 15th level Tiefling Fighter gain +4 damage on his attacks when using Arcane Strike?

Gotta say, that takes a PFS legal race that already seems more than a little over-powered and makes it even moreso. Not complaining, I'm not one to pray at the (un)holy altar of 'game balance at all costs', but I do get concerned when some combos are so much more effective than others, that that's all you begin to see...


For racial SLAs, your caster level is your hit die.

15th level tiefling fighter, +4 damage when using arcane strike.

While it's a little insane for qualifying for early PRCs, arcane strike isn't a significant factor in Aasimar/tiefling power compared to the core races. Elves and gnomes can easily qualify for Arcane Strike off of their own racial SLAs.

Sczarni

Wiggz wrote:
JAMRenaissance wrote:

Hey guys,

I'm playing an Aasimar Monk in a campaign. Is the Aasimar's Daylight ability sufficient to fulfill the prerequisites for Arcane Strike, and, if so, would that apply to Unarmed Strikes?

A follow-up:

What would your caster level be considered for the purposes of calculating Arcane Strike? For instance, would a 15th level Tiefling Fighter gain +4 damage on his attacks when using Arcane Strike?

Gotta say, that takes a PFS legal race that already seems more than a little over-powered and makes it even moreso. Not complaining, I'm not one to pray at the (un)holy altar of 'game balance at all costs', but I do get concerned when some combos are so much more effective than others, that that's all you begin to see...

So that's why I see so many humans, that floating bonus and extra feat is op yo!

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