Players Needed for Rise of the Rune Lords Anniversary Edition


Recruitment


As the title says I am planning on running Rise of The Rune Lords and am in need of a few players, I would like players that haven't played Rise before but I am not apposed to having veterans of the path. This will be my first time running an adventure path and I thought what not start at the beginning.

I am looking for two or three players; I've recently had a player bow out and another has taken ill, it is currently unknown to me if he will be well enough for the game. I have two players who will be ready. We will be making use of both skype and maptools for the game. The day and hours are fairly flexible, with the current day chosen being Wednesday. This game is shaping up to be a week game, the time is yet to be determined but likely to be either in the afternoon or later.

If you are interested please leave a message here or at my email, ToujoursPurSang@gmail.com I look forward to hearing from you.


Have skype though I have a supremely crappy mic so would that be a problem? Also what roles have your two players filled? Also what is maptools?


Zotsune wrote:
Have skype though I have a supremely crappy mic so would that be a problem?

That would depend on the mic to be honest, if you're free I could message you with my skype name and we can figure out if it will be a problem.

Zotsune wrote:
Also what roles have your two players filled?

One of them pushed for the Psion class and I've allowed him to make one. The other player is possibly a rogue or maybe a ranger, I haven't been in contact with him much but I believe he has expressed an interest in the rogue.

Zotsune wrote:
Also what is maptools?

Maptools is a program that creates a virtual tabletop it can be found here.


I'd love to create a halfing rogue if thats any good to you?


Pip the Kid wrote:
I'd love to create a halfing rogue if thats any good to you?

I have no qualms with it, if you'd like we can discuss the character now on skype if you're free.


Would you allow someone without a mic, though who can listen easily enough? I can talk through text.

If so, I'd like to throw in a dwarf fighter to the mix.


DM Crustypeanut wrote:
Would you allow someone without a mic, though who can listen easily enough? I can talk through text.

That's fine, I already have a player who will be typing for a portion of the game.

DM Crustypeanut wrote:
If so, I'd like to throw in a dwarf fighter to the mix.

I'm sure my players wouldn't say no to a fighter.


Alright, I'll get one made shortly and present it to you. Have one I made a while back I'll rebuild.

What are the character creation options? Point buy, how many traits, etc?


DM Crustypeanut wrote:
What are the character creation options? Point buy, how many traits, etc?

This should have all of the information you need.


Alrighty - two questions on top of that.

1) May I take a Drawback for an additional trait?
2) Does a Boulder Helmet count as a 'hammer' for the Foehammer archetype? The helmet as it stands has no weapon type (I.e, hammer, close, etc), and is found in the ARG.

I'll be making a Dwarven Foehammer Fighter who uses a combination of Dwarven Longhammer and Boulder Helmet; The helmet is for when enemies are adjacent to him, otherwise he'll hit those at reach with his hammer.


DM Crustypeanut wrote:

1) May I take a Drawback for an additional trait?

At this time I am not currently comfortable with drawbacks.

DM Crustypeanut wrote:
2) Does a Boulder Helmet count as a 'hammer' for the Foehammer archetype? The helmet as it stands has no weapon type (I.e, hammer, close, etc), and is found in the ARG.

It sounds fine it me, I just need to read up on the combat maneuvers.


This sounds awesome if the time works out


Toujours wrote:
DM Crustypeanut wrote:

1) May I take a Drawback for an additional trait?

At this time I am not currently comfortable with drawbacks.

DM Crustypeanut wrote:
2) Does a Boulder Helmet count as a 'hammer' for the Foehammer archetype? The helmet as it stands has no weapon type (I.e, hammer, close, etc), and is found in the ARG.
It sounds fine it me, I just need to read up on the combat maneuvers.

Righteo. Will have my character soon then.


FalconEx wrote:
This sounds awesome if the time works out

If you'd like to join you're welcome to.


Toujours wrote:
FalconEx wrote:
This sounds awesome if the time works out
If you'd like to join you're welcome to.

My interest is definitely piqued. Is wednesday definite for the day? ANd do you have a time?

Also what classes do the characters have so far, if we're allowed to know?


FalconEx wrote:
Is Wednesday definite for the day?

Wednesday is fairly set in stone, but I'm sure it can be negotiated.

FalconEx wrote:
And do you have a time?

I was planning around Noon central time.

FalconEx wrote:
Also what classes do the characters have so far, if we're allowed to know?

A Psion, I am only allowing one psionic character I don't really like how they work. A Conjuration Wizard, a Sanguine Bloodline Dhampire Sorcerer, And possibly a Rogue or a Ranger. I currently don't know about any others.


We seem to be lacking in the healing department o.O Ah well, at least the Wizard will likely have Infernal Healing.


I would definitely be interested, as I am very familiar with playing by map tools and Skype, but I would only be able to play evenings, EST. Wednesday does work for me though.


Almost done with my character - will have him posted soon.


Aight, here he is:

Quote:

Morul Steelskull

Favored Class Fighter
Favored Class Bonus +1 Skill Point

Experience:
Experience to Next Level:

Age 110
Height 4'1"
Weight 170 lbs

Male Dwarf Fighter (Foehammer) 1
LN Medium Humanoid (Dwarf)
Init +2; Senses Darkvision 60ft; Perception +7
-------
AC 18 (Touch 12, FF 16)(+2 Dex, +6 Armor)(+4 Dodge vs Giants)(+2 vs Critical Confirmation)
Hp 13 (1d10+3[Con])
Fort +5, Ref +2, Will +3; +2 vs Spells, Spell-like Abilities, Poison
Defensive Abilities
-------
Speed 20 ft
Melee Longhammer +5 (2d6+6/x3/Reach 10ft) or Dwarven Boulder Helmet +5 (1d4+4/x2)
Ranged Light Hammer +3 (1d4+4/x2/20ft)
Special Attacks
-------
Str 18, Dex 14, Con 16, Int 10, Wis 14, Cha 5
BAB +1, CMB +5, CMD 17 (21 vs Trip, Bullrush)
Feats Power Attack(1st), Cleave(F1st)
Skills (3 - 2[Base]+1[Favored]) Profession(Soldier)[1] +6, Perception[1] +7, Survival[1] +6, Linguistics[1] +1
Languages Dwarven, Common(Taldane), Giant
SQ
Traits Giant Slayer, Seeker, Indomitable Faith
Drawback
Racial Slow and Steady, Hardy, Giant Hunter, Greed, Stability, Stonecunning, Defensive Training
-------

Racial:

Defensive Training(Racial): Dwarves gain a +4 dodge bonus to aC against monsters of the giant subtype.
Hardy(Racial): Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability(Racial): Dwarves gain a +4 racial bonus to their CMD when resisting a Bull Rush or Trip attempt while standing on the ground.
Stonecunning(Racial): Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or

floors. They recieve a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity(Racial): Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "Dwarven" in its name

as a martial weapon.
Greed(Racial): Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or

gemstones.
Giant Hunter(Racial): Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a

+2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype.


Traits & Drawback:

Giant Hunter(Trait):
Indomitable Faith(Trait):
Seeker(Trait):

Feats:


-------
Items: Combat Gear: (Dwarven Longhammer, Dwarven Boulder Helmet, Four-Mirror Armor, Light Hammer[5]); Consumables: (); Other Gear:

(Backpack, Bedroll, Silk Rope[50 ft], Grappling Hook, Waterskin[2], Trail Rations[4]); Animals (); Teams (); Wealth: (0 pp, 17 gp, 9 sp, 0

cp)

Carrying Capacity:
Light (0-100); Medium (101-200); Heavy (201-300);

Current Load:

I'll get a profile up soonish for him, if ye want him.


Sadly I am going to have to postpone the game tomorrow until next week. Long story short, I suffer from migraines that usually mess up my sleep patterns; I suffered one yesterday and was completely bedridden until this afternoon. I apologize if this was an inconvenience.

If you guys would like to get together on skype to chat and get to know each other just inform me and I will start making calls.


I know you say the timing is flexible, but what has the 'norm' been recently? Id love to get into another game but Im on EST and my 3 kids have lots of Wed night activities......so if it was late enough Id love to throw my hat in the ring.

If its too early........well, as they say, "I could have gotten away with it if it wasn't for those meddling kids!"


Deylinarr wrote:
I know you say the timing is flexible, but what has the 'norm' been recently? Id love to get into another game but Im on EST and my 3 kids have lots of Wed night activities......so if it was late enough Id love to throw my hat in the ring.

I plan on it being around noon my time, which would be around 1pm your time. I plan on it going for about four hours.

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