Cohorts that are fun to have.


Advice


Anyone got cohorts that when they played with they found funny/different?

Not really the usual wizard that only crafts or the cleric that is a buff machine.

I looking for ideas.


2 people marked this as a favorite.

I had a bard cohort... that was pretty awesome. I mean, aside from the fact that performance and great buffs were most of my cohort's combat duties, I was playing a duelist/swashbuckler styled rogue and the bard would sing my praises in any town we went to.

I was mostly based on performance combat (Dramatic Display + Shatter Defenses + Performing Combatant) so the whole thing fit. I was also a bit of a scoundrel, so having a bard help to pump up my reputation was great.

I think by the end of that campaign most people really believed that I was the greatest swordsman in the land. I also regularly stole credit from my allies for any great deeds performed.

I also picked bard to limit the number of options that I needed to worry about on a round-to-round basis so that my cohort wasn't slowing things down. Mostly it was keep a performance up and usually one buff (good hope or heroism).

RPG Superstar 2012 Top 32

In 3.5, the aristocrat/bard got a gnome rogue/cleric who was both really useful and really fun to hang out. Had a serious radish-addiction.

The rest of the party was my switch-hitting scout, a ranger/wizard/truenamer, and a paladin. An even balance of CN and LG. A very fun campaign.


Have you ever seen Labyrinth? I think a halfling order of the paw cavalier with the strategist archetype could be fun - play him like Sir Didymus


Synthesis summoner played more like an animal companion/mount with a "relationship" component. Basically ultimate furries


i just made an anrgy dwarf ranger...worked out fairly well with his tiger AC once i became a weretiger...We are also named Siegfried and Roy


Lord_Malkov wrote:

I had a bard cohort... that was pretty awesome. I mean, aside from the fact that performance and great buffs were most of my cohort's combat duties, I was playing a duelist/swashbuckler styled rogue and the bard would sing my praises in any town we went to.

I was mostly based on performance combat (Dramatic Display + Shatter Defenses + Performing Combatant) so the whole thing fit. I was also a bit of a scoundrel, so having a bard help to pump up my reputation was great.

I think by the end of that campaign most people really believed that I was the greatest swordsman in the land. I also regularly stole credit from my allies for any great deeds performed.

I also picked bard to limit the number of options that I needed to worry about on a round-to-round basis so that my cohort wasn't slowing things down. Mostly it was keep a performance up and usually one buff (good hope or heroism).

Woah awesome , i really like bards and the like (im playing a summoner with an eidolon actually keeping max perfomance score with skilled and such)

Nothing like having a kobold bard called Deekin.

This kind of roleplay effect that goes much beyond simple combat is exactly what im looking for , thank you for sharing.


SmiloDan wrote:

In 3.5, the aristocrat/bard got a gnome rogue/cleric who was both really useful and really fun to hang out. Had a serious radish-addiction.

The rest of the party was my switch-hitting scout, a ranger/wizard/truenamer, and a paladin. An even balance of CN and LG. A very fun campaign.

Well , can you tell more about how he acted or how he interacted with the group so i could get an idea of how he was like a character not only class/race wise :D?

Ty for sharing.


Tangaroa wrote:
Have you ever seen Labyrinth? I think a halfling order of the paw cavalier with the strategist archetype could be fun - play him like Sir Didymus

Tsk ofc i have , that film is awesome , i actually still got it in dvd here hehe :D.

Gotta admit a lunatic halfling is also quite a good pick hehe.

Ty for sharing.


proftobe wrote:
Synthesis summoner played more like an animal companion/mount with a "relationship" component. Basically ultimate furries

Hehe i always add a "relationship" component to my eidolons , not always romance , but they would be considered like family and such. What is the fun is having a simple meat shield right?

Atm i gave my eidolon the desire to play on huge stages all across the world (reason for the sky high performance), since my summoner considers her like a sister he does what he can to allow her to do that.

Ty for sharing :D.


EsperMagic wrote:
i just made an anrgy dwarf ranger...worked out fairly well with his tiger AC once i became a weretiger...We are also named Siegfried and Roy

Hehe you are the proof that a name can totally change how see something :D

Ty for sharing.


I'm planning a Bard/Witch Halfling cohort for my very imminent level increase.

The concept is a Halfling barmaid-type character and I'm using the Bard's Geisha archetype, with the Tea Ceremony being replaced with something a little stronger.

Certainly not a combat monster but hopefully a good buffer/debuffer/second-line healer.


I never played with one of them but I guess they could be fun:

- Weapon bearer squire who can fight himself (is a fighter after all) but mostly sticks to handing you the right weapons for the task at hand.
- A tag-team partner for a ratfolk pc. Of corse a ratfolk, too so you can both use the swarming trait. Make one the intelligent guy (rague, magus or the like)and the other the muscle-bound brute (as far as that is possible for a ratfolk). Either a barbarian or a melee alchemist with feral mutagen would work here.
- For an evil pc take a witch cohort with cook people to cook buffs for you.

RPG Superstar 2012 Top 32

Nox Aeterna wrote:
SmiloDan wrote:

In 3.5, the aristocrat/bard got a gnome rogue/cleric who was both really useful and really fun to hang out. Had a serious radish-addiction.

The rest of the party was my switch-hitting scout, a ranger/wizard/truenamer, and a paladin. An even balance of CN and LG. A very fun campaign.

Well , can you tell more about how he acted or how he interacted with the group so i could get an idea of how he was like a character not only class/race wise :D?

Ty for sharing.

He was kind of a jack of all trades (healing AND trapfinding!) with a kind of sly and sarcastic sense of humor (that might have been the DM...) and was beloved by all. And would occasionally oppose some of the crazier schemes the aristo would try to pull off.

The main quest of the campaign was to unlock the barriers that protected the Prime from planar travel, including summoning and calling. My LG scout was totally against doing that, so he decided to stick around and prevent the rest of the party from succeeding. My PC thought having a few angels trapped on the Prime was better than having all sorts of demons and devils being allowed back in. But we never finished the campaign, so I never got to do my Lawful Good Betrayl. :-(


While I've yet to see it played in a game, I think there could be something interesting made out of a spellcaster with a witchguard cohort. Fluff-wise, it's perfect, witchguard being dedicated to protecting casters.


In our curse of Curse o the Crimson Throne group I took leadership. Trina the bard became my cohort. It worked great. My ranger despite being the Sable co marine ended up as primary melee because we lost our fighter. So my mount was relatively squishy. I had her take ranks in ride and animal handling. If I was smart I would have built her for archery but she flew around out of danger most of the time buffing us and de-buffing the enemy.


Sadurian wrote:

I'm planning a Bard/Witch Halfling cohort for my very imminent level increase.

The concept is a Halfling barmaid-type character and I'm using the Bard's Geisha archetype, with the Tea Ceremony being replaced with something a little stronger.

Certainly not a combat monster but hopefully a good buffer/debuffer/second-line healer.

Hum gotta admit , i would never expect a hanfling geisha ... but now that i think about it still less weird than goblin geisha and the like hehe.

Ty for sharing :D.


Umbranus wrote:

I never played with one of them but I guess they could be fun:

- Weapon bearer squire who can fight himself (is a fighter after all) but mostly sticks to handing you the right weapons for the task at hand.
- A tag-team partner for a ratfolk pc. Of corse a ratfolk, too so you can both use the swarming trait. Make one the intelligent guy (rague, magus or the like)and the other the muscle-bound brute (as far as that is possible for a ratfolk). Either a barbarian or a melee alchemist with feral mutagen would work here.
- For an evil pc take a witch cohort with cook people to cook buffs for you.

1) Well , this is the cohort all the knights asked for :P.

2) Heh , this is bound to be interesting still i never made a ratfolk charater , will keep this is mind when creating one.
3) This is just so wrong hehe , but efficient.

Ty for sharing.


SmiloDan wrote:
Nox Aeterna wrote:
SmiloDan wrote:

In 3.5, the aristocrat/bard got a gnome rogue/cleric who was both really useful and really fun to hang out. Had a serious radish-addiction.

The rest of the party was my switch-hitting scout, a ranger/wizard/truenamer, and a paladin. An even balance of CN and LG. A very fun campaign.

Well , can you tell more about how he acted or how he interacted with the group so i could get an idea of how he was like a character not only class/race wise :D?

Ty for sharing.

He was kind of a jack of all trades (healing AND trapfinding!) with a kind of sly and sarcastic sense of humor (that might have been the DM...) and was beloved by all. And would occasionally oppose some of the crazier schemes the aristo would try to pull off.

The main quest of the campaign was to unlock the barriers that protected the Prime from planar travel, including summoning and calling. My LG scout was totally against doing that, so he decided to stick around and prevent the rest of the party from succeeding. My PC thought having a few angels trapped on the Prime was better than having all sorts of demons and devils being allowed back in. But we never finished the campaign, so I never got to do my Lawful Good Betrayl. :-(

Well ... that is not something we see everyday ... but i guess if it is all for the greater good , still i dont get it , why would good people not want angels around? Unless they were summoners/druids/conjurers , in which case i can see why they wanted that down fast :P.

Hum , i actually find an companion that can serve like a sensor that keeps you on your toes useful also , even more if he comes with a strong personality.

Ty for sharing :D.


williamoak wrote:
While I've yet to see it played in a game, I think there could be something interesting made out of a spellcaster with a witchguard cohort. Fluff-wise, it's perfect, witchguard being dedicated to protecting casters.

Well it does like the standard team , add to that a romance and there you have it hehe.

Still could be interesting depending on the backstory and such.

Ty for sharing :D.


Gnomezrule wrote:
In our curse of Curse o the Crimson Throne group I took leadership. Trina the bard became my cohort. It worked great. My ranger despite being the Sable co marine ended up as primary melee because we lost our fighter. So my mount was relatively squishy. I had her take ranks in ride and animal handling. If I was smart I would have built her for archery but she flew around out of danger most of the time buffing us and de-buffing the enemy.

Hum it seems (atleast after the craft wizard and the heal drone cleric) the bard is a contender for favorite heh.

I admit i also find myself atracted to them over the other , mostly because i cant imagine anything better than having someone that can play for you around.

Still a mounted archer bard is gonna go crazy when the feat cost comes around heh.

Ty for sharing :D.


My cohort beatboxes and makes me look cool with magic and pyrotechnics. What more do you need in a cohort?


Albatoonoe wrote:
My cohort beatboxes and makes me look cool with magic and pyrotechnics. What more do you need in a cohort?

So you got a bard/sorc who likes fire spells :P?


Nox Aeterna wrote:
Albatoonoe wrote:
My cohort beatboxes and makes me look cool with magic and pyrotechnics. What more do you need in a cohort?
So you got a bard/sorc who likes fire spells :P?

Yeah, and man does he have a talent for theatrics.

RPG Superstar 2012 Top 32

Nox Aeterna wrote:
SmiloDan wrote:
Nox Aeterna wrote:
SmiloDan wrote:

In 3.5, the aristocrat/bard got a gnome rogue/cleric who was both really useful and really fun to hang out. Had a serious radish-addiction.

The rest of the party was my switch-hitting scout, a ranger/wizard/truenamer, and a paladin. An even balance of CN and LG. A very fun campaign.

Well , can you tell more about how he acted or how he interacted with the group so i could get an idea of how he was like a character not only class/race wise :D?

Ty for sharing.

He was kind of a jack of all trades (healing AND trapfinding!) with a kind of sly and sarcastic sense of humor (that might have been the DM...) and was beloved by all. And would occasionally oppose some of the crazier schemes the aristo would try to pull off.

The main quest of the campaign was to unlock the barriers that protected the Prime from planar travel, including summoning and calling. My LG scout was totally against doing that, so he decided to stick around and prevent the rest of the party from succeeding. My PC thought having a few angels trapped on the Prime was better than having all sorts of demons and devils being allowed back in. But we never finished the campaign, so I never got to do my Lawful Good Betrayl. :-(

Well ... that is not something we see everyday ... but i guess if it is all for the greater good , still i dont get it , why would good people not want angels around? Unless they were summoners/druids/conjurers , in which case i can see why they wanted that down fast :P.

Hum , i actually find an companion that can serve like a sensor that keeps you on your toes useful also , even more if he comes with a strong personality.

Ty for sharing :D.

The CNs wanted the angels to be able to go home if they wanted (CN=personal freedom). Also, hijinx.


Nox Aeterna wrote:
proftobe wrote:
Synthesis summoner played more like an animal companion/mount with a "relationship" component. Basically ultimate furries

Hehe i always add a "relationship" component to my eidolons , not always romance , but they would be considered like family and such. What is the fun is having a simple meat shield right?

Atm i gave my eidolon the desire to play on huge stages all across the world (reason for the sky high performance), since my summoner considers her like a sister he does what he can to allow her to do that.

Ty for sharing :D.

Not to get off-topic but on the subject of eidolons, I'm starting a campaign based in Geb. All the players get to pick/apply undead templates so I ended up taking Ghost Summoner.

<.< My dastardly Eidolon located, seduced (not physically) my lonely half-elf summoner, got her to do a bunch of stuff for him (she took a lot of crafting and just decked him out at 3rd level)... and then violently ate her to turn her into a ghost.

>.< I'm playing the campaign as my eidolon., and he can't let my character make too many "friends" or "Poof!" she resolves the thing keeping her on this plane (retires character).


Umbranus wrote:
- Weapon bearer squire who can fight himself (is a fighter after all) but mostly sticks to handing you the right weapons for the task at hand.

Had one of those a while back, though he was more of a caddy to play of my gentlemanly paladin.

"Very well. Mortimer, hand me my weapon." - "Which one, sire? The Longsword?" - "The greatsword of course, you fool! Don't you see we have a villian upon us?"

Was great fun. :D


The two that pops up in my mind:

The most recent cohort for my draconic sorcerer was a Tatzlwyrm (with ranger levels), the combination of pseudo-intelligence and a tendency to sneak up on people had potential for funny situations. A bit of a creepyness factor was added by the fact that my familiar was our mutual offspring...

Earlier, I played a ratfolk fighter with a ratfolk fighter companion. While it blatantly abused the cohort critfishing for my scythe, it became a bit cheesy. But RPG wise it was quite fun to play the two guys, who had virtually no identity seperate from eachother.


SmiloDan wrote:
The CNs wanted the angels to be able to go home if they wanted (CN=personal freedom). Also, hijinx.

I thought CN cared for their own freedom and CG cared for others.

Then again im not one to be bound by the alig (unless playing a class that requires so), if my alig change, well, whatever let it change :P.


Redjack_rose wrote:

Not to get off-topic but on the subject of eidolons, I'm starting a campaign based in Geb. All the players get to pick/apply undead templates so I ended up taking Ghost Summoner.

<.< My dastardly Eidolon located, seduced (not physically) my lonely half-elf summoner, got her to do a bunch of stuff for him (she took a lot of crafting and just decked him out at 3rd level)... and then violently ate her to turn her into a ghost.

>.< I'm playing the campaign as my eidolon., and he can't let my character make too many "friends" or "Poof!" she resolves the thing keeping her on this plane (retires character).

Your eidolon ate your summoner? Had no idea they even could do that.

Other than that i did not understood well...

You are playing the eidolon, but the summoner ghost is still there? And she resummons you everyday? Why the she does that? And i assume you changed other summoner/eidolons rules to get this going eh :P?


Mino wrote:
Umbranus wrote:
- Weapon bearer squire who can fight himself (is a fighter after all) but mostly sticks to handing you the right weapons for the task at hand.

Had one of those a while back, though he was more of a caddy to play of my gentlemanly paladin.

"Very well. Mortimer, hand me my weapon." - "Which one, sire? The Longsword?" - "The greatsword of course, you fool! Don't you see we have a villian upon us?"

Was great fun. :D

Hehe , well i guess that paladins/cavaliers/samurais can have fun with this kind of stuff , but i totally do not see a fighter/barbarian doing this :P.


HaraldKlak wrote:

The two that pops up in my mind:

The most recent cohort for my draconic sorcerer was a Tatzlwyrm (with ranger levels), the combination of pseudo-intelligence and a tendency to sneak up on people had potential for funny situations. A bit of a creepyness factor was added by the fact that my familiar was our mutual offspring...

Earlier, I played a ratfolk fighter with a ratfolk fighter companion. While it blatantly abused the cohort critfishing for my scythe, it became a bit cheesy. But RPG wise it was quite fun to play the two guys, who had virtually no identity seperate from eachother.

Wait what? Your familiar was you kid?? Wow...

That is on a whole new level lols , never tought of that , i mean , sure maybe have the kid become the cohort , but a familar lols.

(but personally i like the idea of a creepy cohort heh)

Yeah making 2 small guys that fight side by side seem to be a good idea also, i got a goblin in the party im playing right now , maybe adding another to make him company :P.

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