Pathfinder Recruitment Homebrew Campaign.


Recruitment


Not sure where to exactly recruit, this message board in my opinion is a mess and it's difficult for me to locate where everything should go, or where one would run a campaign on these boards.

I presently have the game on Gaiaonline, am willing to switch over here if need be.

Anyway, on to the game info

Hello all. Hope you're well. Happy Thanks Giving to those of you who are experiencing the holiday.

I'm presently prepared to run an Epic 6 Pathfinder Homebrew Game. I need a couple of players. I'd like to keep the player group small so that way we don't run into huge delays in post time frequency. I'd also like some dedicated posters. This means that with my current group of 1 player; I'm looking for 1 to a maximum of 3 additional players.

Eligibility to Apply.
* Previous game experience not needed.
* Must be willing to dedicate time to the game. It is post by post, so as long as you check the forum every two days at maximum to make a post, we should be good. Would prefer daily checks.
* Friendly and positive, team working attitude.

Character Creation Rules. 1
* Character must be from the local region of Windshore, one of its provinces; or from the Northern continent of Gimle.

* Good or Neutral alignment only.

* Races to be used are Core, & Advanced.

* Use 200 gold to start, not what the equipment rules state.

* For ability scores use 25 point buy.

* Max HP all levels

* Use your Favoured Class Bonus.

* Use either an online character sheet or the word file sheet supplied.

1: Exceptions to the character creation rules are possible, please speak with me in this forum or private message to discuss. I also use Skype.

Information Required for the Game

http://paizo.com/pathfinderRPG/prd/

Please see post 2 as follows for additional story information.

War consumes the lands of Terra between the Nation of Windshore and the Southern United Rovagug worshiping Jungle Orc Tribes. The Quaking Desert once separated these two races with its many hostile and dangerous predators. Though recent events led the Orcs to brave the desert and best its denizens.

It was four dozen men who were responsible for this war. Merchant Guilds working together to send an expedition in search of lost and unknown treasures. They traveled by sea to land upon the Southern Jungles where the natives rejected them brutally. Ripping and burning their ship, causing the men to flee back to Windshore by foot across the Desert. Only five men survived this ordeal to return home. The orc tribes gave chase through the desert, regardless of its inhabitants, and after several months of silence from the south a host of destruction broke its way through the southern boarders.

Thousands of Orcs, a swarm never seen swept through Windshore and brought ruin. The ruling lords of Windshore leaped into action and immediately began efforts to protect their territories and citizens. Their armies gathered as one in order to repel the orc host. Requesting aid from their neighboring nations of Ren'Ther, Gimle, and Rinan. Ancient Elves from Ren'Ther of West Sky came in great number to join the war. Legendary, powerful wizards from Gimle traveled across the North ocean to assist. However, Rinan denied the request, stating they had dire matters of their own to attend to ad refused to inform what they were, remaining secretive and isolated from the rest of the great nations.

Some citizens of Windshore fled west over the mountains to Ren'ther, others North across the oceans to Gimle. A few had attempted to sneak into Rinan to the east around the ocean for its boarders were walled and guarded.

The Tribal Orcs did not take prisoners or land. They killed anyone and anything in their path, seemingly intent on only destruction.

Nation of Windshore

The human built kingdom of Windshore is ruled by the High Lord. Capital of the Nation is Kins Nord a large port city built upon the northern coast of Terra. Heavily defended by stone walls with a strong naval influence. Each province of Windshore has its own Lord which operate independantly of each other, though work together in times of war and council. The High Lord is either named by the current High Lord or voted in by the council of Lords.

The High Lord serves to settle decisions that the other lords cannot come to agreement upon. He is also typically the final say on matters for the Nation.

High Lord of Kins Nord- Dinvar Alexander Windborn The Fourth.

Territories.
1. Kins Nord - Capital Province.
2. Wild Lands - Outlaw Territory.
3. Sunflower Fields. - Rich farm lands, known for their sunflowers.
4. Skywreath - Known for it's meteor craters which have given way for many ponds and lakes.
5. Windsrun - Valley land which leads north to Kins Nord.
6. Dunmore - Land of Lord Michael Dunmore. Rolling hills and fields.
7. Serpant Marshes - So named for the dangers that frequent these wet lands.
8. Whispering Woods - Southern forest expanse boarding the Northshore and its hostile territories.
9. Kins Vest - Birth Territory of the Windborn Royal Line.
10. Glimmer Field - Territory of those devoted to Sarenrae, and guardian of the Gate of Sarenrae, entrance to Rinan.
11. Kins Lake - A great lake which spreads into Winds run and north into Kins Nord then into the Frozen Beauty ocean.


Um... Near the bottom there is a category called recruitment


Yep - follow this LINK and Add a New Thread for your recruitment there. Good luck and happy gaming!!!!


Thank you. You guys are awesome. Be well always.

Liberty's Edge

I'm sorry. First time on this website. Have you moved the game or stopped recruiting? Because I am very interested.
Lucan

Sovereign Court

Dotting for interest.

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