
Christina Stiles Contributor |
2 people marked this as a favorite. |

Yeah. I'm feeling even worse now than I did then. :(
Not to thread jack, but I hope you are seeing someone in regard to depression. I have bouts of it myself, and I think a lot of creative people do. I see a counselor and am on medication. Please take care of yourself so you can fulfill your dreams, including writing.

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I was wanting to submit something, but the document doesn't say anything about whether or not creatures from sources other that Bestiary 1 are allowed. Given that the statblocks are included, could I include creatures whose species were detailed in, say, Bestiary 2, but have a unique stat block?

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I was wanting to submit something, but the document doesn't say anything about whether or not creatures from sources other that Bestiary 1 are allowed. Given that the statblocks are included, could I include creatures whose species were detailed in, say, Bestiary 2, but have a unique stat block?
Bestiary 2 and 3 are more than fine!

Bwang |
1 person marked this as a favorite. |

Umbral Reaver wrote:Not to thread jack, but I hope you are seeing someone in regard to depression. I have bouts of it myself, and I think a lot of creative people do. I see a counselor and am on medication. Please take care of yourself so you can fulfill your dreams, including writing.
Yeah. I'm feeling even worse now than I did then. :(
Depression is the monkey on the back for a lot of creative types. I see it as coming in waves, primarily when the 'juices' go dry. I'm on meds now, but the best treatment I've found is a small dog that has no time for you to be 'down'.
Speaking of which, I must now go let him water the neighbor's grass.

Matt Thomason |
1 person marked this as a favorite. |

Depression is the monkey on the back for a lot of creative types. I see it as coming in waves, primarily when the 'juices' go dry. I'm on meds now, but the best treatment I've found is a small dog that has no time for you to be 'down'.
Speaking of which, I must now go let him water the neighbor's grass.
I guess I must be the weird one, in that I turned to creativity to help deal with my depression. Writing, painting minis, etc tends to relieve mine to a degree, although I still get periods of being unable to even face anything, even a keyboard.

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Creighton, I've got a question about your stat block format.
If a particular creature is suffering from a condition, do you have any particular place you'd want it mentioned, and/or should any modifiers/penalties be applied overall to the stats?
Do you mean like sickened? If you do, I'd suggest handling it like Paizo handle a barbarian's non-raging stats. I think that's a pretty neat way of doing it.

Shadowborn |

Shadowborn wrote:Do you mean like sickened? If you do, I'd suggest handling it like Paizo handle a barbarian's non-raging stats. I think that's a pretty neat way of doing it.Creighton, I've got a question about your stat block format.
If a particular creature is suffering from a condition, do you have any particular place you'd want it mentioned, and/or should any modifiers/penalties be applied overall to the stats?
Just like that, yes. I'll go ahead and work it in that way, thanks.

Alexander Augunas Contributor |
1 person marked this as a favorite. |

Alexander Augunas wrote:I was supposed to break?
Oops. D:
Don't worry, you will. It's just a matter of when...
You heard it folks! If a Raging Swan product should be released with my name on it (say, in December), make sure you buy a copy so Creighton has motivation to try and break me again! ;-)

Alexander Augunas Contributor |

Creighton, I've noted that your encounter template document spell-checks per British English; for example "color" is misspelled and gets a red squiggly line, "colour" is not. Do you want all such things in British English or does it matter?
Creighton is British and Raging Swan Press is based in the United Kingdom. Make of that what you will ....
That got me when I was writing Vulgruph's Hollow for Creighton. Specifically, the word "favourite."

Bombadil |

Encounter Level is the calculated difficulty of the entire encounter. CR is the difficulty of the individual monster.
Multiple creatures adding together increase the EL of the encounter - there's a chart on it in the Gamemastery section of the core book.
Thanks, Orthos, my third printing of the core book just uses CR in that section, but I remembered seeing EL somewhere, so I went back to the Legacy of Fire AP and found EL and CR both being used exactly as you described.

Jesper at Blood Brethren Games |

I understand you want full stat blocks for monsters, but how much of general situational rules should be re-produced for the Game Master's convenience?
I am thinking of:
- rules for swimming
- rules for drowning
- rules for operating a vehicle
- conditional modifiers for vision and combat on the surface or below the surface?

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I understand you want full stat blocks for monsters, but how much of general situational rules should be re-produced for the Game Master's convenience?
I am thinking of:
- rules for swimming
- rules for drowning
- rules for operating a vehicle
- conditional modifiers for vision and combat on the surface or below the surface?
It all depends on how vital and niche the rules are for that encounter. I'd suggest pretty much everyone knows the rules for swimming, but the rules for drowning are a little bit less well known. I suspect (not having seen the encounter) the rules for operating a vehicle might be vital for the encounter so I'd include a potted version of them.

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Jesper at Blood Brethren Games wrote:It all depends on how vital and niche the rules are for that encounter. I'd suggest pretty much everyone knows the rules for swimming, but the rules for drowning are a little bit less well known. I suspect (not having seen the encounter) the rules for operating a vehicle might be vital for the encounter so I'd include a potted version of them.I understand you want full stat blocks for monsters, but how much of general situational rules should be re-produced for the Game Master's convenience?
I am thinking of:
- rules for swimming
- rules for drowning
- rules for operating a vehicle
- conditional modifiers for vision and combat on the surface or below the surface?
A good example of a Raging Swan product in which such specific rules were needed ... The Sunken Pyramid includes complete rules on things like underwater combat, spell-casting under water etc.