| LizardMage |
I'm doing a special Halloween one-shot adventure for my group this year and I need to know if there are other magical horses besides the Unicorn, Pegasus, and Dragon Horse. I'm nowhere near my books right now, and the PRD is a touch limiting without photos. I'd love any help on the matter.
Thanks folks.
| Kelazan |
Kelpie are CR 4 shapeshifting evil fairies that can use beast shape IV to take the form of horse. They are aquatic, but can be found near a river or even a small lake. Easy to introduce. Remove Weapon Finesse (useless when beast shaped) and swap it with any other useful feat (Power attack), and they can become pretty dangerous.
| Tinalles |
You could always take a standard horse and drop a couple of templates on it. Here's an advanced half-fiend horse:
Doom Horse CR 3
XP 800
Male Half-Fiend Advanced Horse
NE Large Outsider ((animal), native)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +9
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Defense
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AC 18, touch 15, flat-footed 12 (+6 Dex, -1 size, +3 natural)
hp 23 (2d8+14)
Fort +10 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +9, Will +4
DR 5/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 14
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Offense
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Speed 50 ft., flight (100 feet, good)
Melee Bite (Half-Fiend) +7 (1d8+7/x2) and
. . Claw x2 (Half-Fiend) +7 x2 (1d6+7/x2) and
. . Hooves x2 (Half-Fiend Advanced Horse) +2 x2 (1d4+3/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks smite good (1/day)
Spell-Like Abilities
. . 3/day—Darkness (3/day)
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Statistics
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Str 24, Dex 22, Con 25, Int 8, Wis 19, Cha 13
Base Atk +1; CMB +9; CMD 25 (29 vs. Trip)
Feats Endurance, Run
Skills Acrobatics +11 (+19 jump, +15 to jump with a running start), Climb +12, Fly +8, Perception +9, Stealth +7, Swim +12 (+16 to resist nonlethal damage from exhaustion)
Languages
Other Gear You have no money!
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ECOLOGY
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Environment Temperate plains
Organization Solitary, pair, or herd (3-30)
Treasure None
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Special Abilities
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Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (10) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkness (3/day) (Sp) Granted by Half-Fiend heritage.
20-ft. radius of supernatural shadow.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Flight (100 feet, Good) You can fly!
Immunity to Poison You are immune to poison.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Good (1/day) (Su) +1 to hit, +2 to damage, +1 deflection bonus to AC when used.
Spell Resistance (14) You have Spell Resistance.
Mind you I just whipped that up in Hero Lab, and I haven't audited it closely. It doesn't make a whole lot of sense for the horse to have both hoof attacks and claw attacks (from the half fiend template), so you could just declare that the hooves have claws on the end and use the claw attacks. Oh, and the half-fiend template also gives it the ability to fly. Since you don't want flying, just ignore that part.
| HaraldKlak |
You could always take a standard horse and drop a couple of templates on it. Here's an advanced half-fiend horse:
** spoiler omitted **...
Actually this creatures isn't legal.
1) Half-fiend (and half-celestial) can only be applied to a creature with int 4 or more.
2) The advanced template does not grant a bonus to intelligence to creatures with int 2 or less.
It could be done as a fiendish heavy warhorse though.
| Tinalles |
Yes. I thought about that. And my thoughts went something like:
A horse is a horse, of course, of course, and no one can talk to a horse, of course, unless of course the talking horse is actually a magical beast.
^_^
If I ever publish a souped-up horse, I'll worry about the niceties of animal versus magical beast. For homebrew one-shots however, I'll do whatever suits the needs of the story, and the "animals have only 2 INT" rule can go hang out with all the other pointless minutiae that don't really matter.
EDIT:
Did those flesh-eating horses from the Herculean stories ever get the Pathfinder treatment?
I don't think so, but there's a "man-eating animal" template in the second volume of Wrath of the Righteous. Put that on a horse and there you go.