| Karuth |
If you boost your caster level to 24 and then cast Intensified Greater Magic Weapon does this create a +6 weapon? Or rather a +5 weapon with a special bonus?
If it goes to +6 does it penetrate DR/epic? The spell description states it cannot penetrate any DR other than magic, but it would be a +6 weapon, so... yeah. Special trumps general?
Spell Perfection doubles all bonuses from feats that apply to one spell.
With Bloatmage Initiate (+1), Mage's Tattoo (+1) and Spell Specialization (+2) you can get +4 caster level for this one spell. This is doubled to +8. Finally you can add an Orange Ioun Stone and get to +9.
This means at level 15 (where you qualify for Spell Perfection) you could have a +6 weapon.
Nice side effect is that the bonus is more or less permanent now since it lasts 24 hours.
This might be interesting for a Magus. Enchant the weapon with special abilities and then boost the raw bonus to +6. Or save your weapon money and get better armor instead.
| The Quite-big-but-not-BIG Bad |
You could use Intensified on Magic Missile to get two more missiles.
Actually you couldn't, technically, but your GM might allow it anyway.
Never actually caught that, I'd been looking forward to using Intensify Spell on Scorching Rays but that won't have any benefit (CL determines number of rays, each of which has a flat 4d6 damage). Thanks!
[Edit]: ah, he deleted his post, no matter, still clarifies the use of Intensify Spell somewhat.
Edit: Also, no such feat as "Mage's Tattoo".
Yeah there is, Inner Sea World Guide
| RainyDayNinja RPG Superstar 2013 Top 16 |
Majuba wrote:Edit: Also, no such feat as "Mage's Tattoo".Yeah there is, Inner Sea World Guide
Read the actual book. That feat is called Varisian Tattoo, but for copyright reasons, d20pfsrd had to rename it on their site (which they've done with several other things, such as prestige classes).
| Bizbag |
Bizbag wrote:You could use Intensified on Magic Missile to get two more missiles.
Actually you couldn't, technically, but your GM might allow it anyway.Never actually caught that, I'd been looking forward to using Intensify Spell on Scorching Rays but that won't have any benefit (CL determines number of rays, each of which has a flat 4d6 damage). Thanks!
[Edit]: ah, he deleted his post, no matter, still clarifies the use of Intensify Spell somewhat.
Yeah, sorry, I deleted it because I misread the OP, reading Magic Missile for Weapon. Still a good way I understand how the spell works, I suppose.
| Karuth |
Oh. I didn't remember that the wording was so specific. Intensify is one of the most used meta magic feats in our group(s) and we have been handling it as "maximum caster level increased by 5". Most of the usage was for damage spells anyway, but still.
Strange. I vaguely remember the example of a cure light wounds intensified to heal 1d8+10 points in the description. Has this been corrected later?
That's a bummer. Well then. I guess a "free" +5 weapon at level 15 is also rather nice.
PS: I was not sure how to call the feat since I am at work right now and it rather selectively blocks some pages. Some feats work, others don't. As such I had to rely on google previews and forum entries to determine the effect of the feat. But it wasn't the main point of the entry anyway.
| The Quite-big-but-not-BIG Bad |
Yes, semantics I know, but for whatever reason seeing the genericized names bothers me. May I suggest the Archives of Nethys for your purposes? They also include more Paizo books.
Thanks for the suggestion!
Back to the topic: yeah, it's a shame that GMW + Intensify Spell doesn't work that way. Still an essential spell for ranged party members though :)
| Bizbag |
Yes, semantics I know, but for whatever reason seeing the genericized names bothers me. May I suggest the Archives of Nethys for your purposes? They also include more Paizo books.
Aren't IP laws grand? You can own the name associated with the spell, but the spell itself is public. Hideous Laughter will never be the same.