what do things sell for?


Rules Questions


In many APs and such, players come across things to put a general term on it. You know what I'm talking about, non-magical valuable stuff. I was curious, do they sell for half price, or do they sell for full price? So I tried to look it up.

I found out that trade goods sell for full price, everything else sells for half price. Your trade goods are things like your 100 live chickens, your sack of potatoes, your 200 lbs of rosemary. Well that's all cool.

What I *didn't* see on the list was things like, gems. Who hasn't gotten "a sapphire the size of an ogre's thumbnail, worth 100 gp" as treasure? Do these really sell for half? I mean.. you'd think precious stones would exchange as currency right. I was floored that I could find no mention of this anywhere. Is this right? Precious stones sell for half value?

What about art? "A fresco of King Brennan the Fat, worth 100 gp" Art sells for half too? Trophies, idols, bejeweled crowns, all half cost? Am I right or am I missing a critical paragraph somewhere?


Basically, I sell useless (to a PC) items for full value, and useful ones for half.

So, gems, art, trade goods, etc., all full value. Rope? Backpacks? Camp Gear? Half.


mplindustries wrote:

Basically, I sell useless (to a PC) items for full value, and useful ones for half.

So, gems, art, trade goods, etc., all full value. Rope? Backpacks? Camp Gear? Half.

Funnily enough, by the rules, gems, art, and trade goods sell for full value :)

It talks about gems and art in Ultimate Equipment.


Odarude. Right, that's exactly what I thought and I was looking for. So if you could just kindly point me to where it says that....

Because I didn't find anything that mentioned art or gems. Trade goods yes. Art and gems no.


page 388 for gems and page 390 for art of Ultimate Equipment.


I'd actually sort of understand art brig sold at half, because if ur selling it at a market or something, they generally want to make a profit, while gems and such can be a form of currency, or can be crafted into beads, necklaces, rings, etc... (Which makes a profit just by crafting it)


It actually states in the example that some art can be used as currency. I'm thinking like idols and such.

Liberty's Edge

I would say that the price indicated in the adventures is the selling prices. It is not what you would get selling to the right collector, but it is what you will get selling to the market. The merchant that buy the art piece will then try to sell it to a collector or at a auction in a big city and he will get his profit from that.

In one of the published adventures there is the gem encrusted throne of a infamous character. The gems are worth a few thousand gp.
My players decided to remove and sell the intact throne, together with a few documents identifying the owner, through a auction house in Absalom,
They had to travel to Absalom, wait for several months before getting the money, accept the auction house evaluation of the minimum value of the throne and sign a paper that would pay at least 20% of that evaluation regardless of the auction result and that the auction cut was 20% of the final price if higher than the evaluation, then they rolled a d100 and, thanks to a good roll they earned about 350% of the value of the gems in the throne.

I would treat gems and jewelery (and all the other stuff that you find in an adventure with a specified value) the same way, considering the value indicated in the adventure as the sale price. Buying the same gem or piece of jewelery in a store would cost 10-20% more, but that is a surcharge applied by the merchant, not the item value.

If we assume that purchasing a single bottle of wine will cost 1 gp, finding 5,000 gp worth of wine bottles in an adventure don't necessarily mean that there are 5.000 bottles. there could be 6,000 or even 7,000 of them, simply that is what we will get selling them.

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