Equipment Trick? Poison Build


Advice


Hey,

I've been looking into random, interesting builds/rules and came across Equipment tricks: http://www.d20pfsrd.com/feats/combat-feats/equipment-trick-combat

The open is slightly confusing, as it sounds like you could focus on any piece of equipment and get a trick with it. Seeing a lot of the Sunrod tricks, I got my hopes up for my poisoner build I keep tossing around.

The trick I want is like this but for Liquid Blade:

"Fast Sunrod (Quick Draw): You can draw and light an easily accessible sunrod from a pack as a swift action"

Is there any Society legal way of doing this? The hope is to prepare poisoned liquid blades (via a poison use class feature, Craft: Alchemy, and I think the Master Alchemist feat).

Combat wise I'd want to be able to either draw the inactive blade like a weapon during a move action (can't find a ruling on if Alchemical weapons are included in this action), draw it as a swift action (equipment trick?), or does it qualify for spring loaded wrist sheaths?

If there's a trick like the sunrod one that let's me draw and activate it, so much the better.

Thanks!


Prehensile tail can get you items as a swift action, but it's a racial trait (Vanara and Tieflings get it I think).

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