Questions of Legality


Pathfinder Society


So, the Additional Resources page lists a lot of archetypes and such that are illegal for PFS play.

Some of these rulings, I don't understand. So, I think I'll just sift through them.

1: Variant Tieflings and Aasimars

I can assume that the rule that "your tiefling/aasimar can only be human" is to avoid people using, say, a demon-spawn gnome to give a Small race a Str bonus.

Question: Why not just say that tiefs/mars have to be medium? Tief/Mar dwarves, elves, orcs, tengu, and even things like gnolls, boggards, and (rather ridiculously) adlets all function in exactly the same way, gameplay-wise, if they're born as aasimars or tieflings. The only difference, pure and simple, is how you roleplay the character. I'd be really interested to see how someone would roleplay an aasimar born to a "usually Chaotic Evil" race.

2: Multipet Parade

I can sorta-kinda see why the broodmaster summoner, master summoner, and pack lord druid were all banned from Society play: The potential to make everything drag out. However, I have a question: Why, instead of banning them outright, could they not just put a cap on how many pets you can have? If someone wants to play as someone with multiple pets, I'd say let them, so long as it's within reason. Say, two or three eidolons/animal companions.

3: The Mystery of the Undead Lord

Why is this banned anyway? It doesn't look overpowered the way I read it, and nowhere in the archetype description does it say that you're required to be evil. There really isn't anything that screams "This is not allowed, do not do this ever or you are a bad person." So, can anyone explain this?

And that's all I have for now.

Liberty's Edge 4/5 5/5

(quotes snipped for length)

Voyd211 wrote:

1: Variant Tieflings and Aasimars

Why not just say that tiefs/mars have to be medium? Tief/Mar dwarves, elves, orcs, tengu, and even things like gnolls, boggards, and (rather ridiculously) adlets all function in exactly the same way, gameplay-wise, if they're born as aasimars or tieflings.

I imagine it's to avoid corner cases like a particular scenario treating dwarves differently, and the aasimar player piping up 'my aasimar is dwarf-blooded!' out of nowhere. Or the orc-blooded aasimar player arguing his PC should be treated as an orc in Urglin.

Quote:

2: Multipet Parade

Why, instead of banning them outright, could they not just put a cap on how many pets you can have?

They have; it's one (in combat). I imagine those archetypes are banned either because that ruling makes them nonsensical, or still enables them to spam summoning spells.

Quote:

3: The Mystery of the Undead Lord

Why is this banned anyway?

Because it's not an archetype that 'plays well with others', including the plethora of good/neutral Golarion religions that view the undead as an abomination.

3/5

Voyd211 wrote:

So, the Additional Resources page lists a lot of archetypes and such that are illegal for PFS play.

Some of these rulings, I don't understand. So, I think I'll just sift through them.

1: Variant Tieflings and Aasimars

I can assume that the rule that "your tiefling/aasimar can only be human" is to avoid people using, say, a demon-spawn gnome to give a Small race a Str bonus.

Question: Why not just say that tiefs/mars have to be medium? Tief/Mar dwarves, elves, orcs, tengu, and even things like gnolls, boggards, and (rather ridiculously) adlets all function in exactly the same way, gameplay-wise, if they're born as aasimars or tieflings. The only difference, pure and simple, is how you roleplay the character. I'd be really interested to see how someone would roleplay an aasimar born to a "usually Chaotic Evil" race.

Planetouched especially have a pretty wide latitude for you to describe physical traits. It is not like anyone is going to be doing a DNA test on your character. With Agathion and Garuda-blood Aasimar and Rakshasa-blood tieflings you even have a way to make more animal-looking characters and still fulfill the PFS restriction on parentage.

Even within the confines of PFS you can get creative if you think carefully.

Grand Lodge 1/5

Voyd211 wrote:

3: The Mystery of the Undead Lord

Why is this banned anyway? It doesn't look overpowered the way I read it, and nowhere in the archetype description does it say that you're required to be evil. There really isn't anything that screams "This is not allowed, do not do this ever or you are a bad person." So, can anyone explain this?

And that's all I have for now.

The Pathfinder Society as well as the City of Absalom need the priests and servants of Pharasma more than they need necromancers.

Allowing necromancers to be members would thus bring a Crusade against them, for attempting to create another Geb. Thus, Absalom wishes not to be a haven for Necromantic sciences and thus the Pathfinder Society and the Decemvirate, have agreed to this political compromise and such persons will not be allowed among them, nor will they be protected by them.

You have to understand, that in order for a soul to reach its eternal rest, it must first go through the Court of Pharasma before its sent to its final rest. And most folks who worship good or neutral deities don't want to piss of the gate keepers. Getting stuck in limbo for an eternity because Pharasma won't let you enter your final rest, is not a pleasant experience. And she hates all necromancers for being thieves of that which is due to her.

5/5 5/55/55/5

The pathfinder society attracts enough torches and pitchforks for being grave robbing pyromaniac murderous hobos.

It does NOT need to jump start the torch and pitchfork market with grave robbing pyromaniac murder hobos that are digging grandma up out of the graveyard because they need something to set off the traps.

Dark Archive 4/5

Yeah pretty much the Gravewalker Witch and Undead Lord were banned for being a bit more evil than PG 13 PFS allows.

There are quite a few necromancers in PFS that I have seen so you can still be one and have fun in PFS, just as long as you keep the PG13 rating in mind :)


I'm actually playing an oracle of Bones. He carries the skeleton of an orc that was dumb enough to walk into his house. Apparently, I can't use that for the Raise the Dead revelation, but there are always scrolls of lesser animate dead.

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