| rlien56 |
How does this look? I'm planning on trying to use it as pacifist arcane support. Mainly to try and give enemies Shaken, Entangled and Fatigued all at once via Rime Frostbite. For creatures immune to subdual (undead) or with reasonable cold resistance I wasn't quite sure where to go but I was thinking of grabbing Piranha Strike at 9 for extra damage. Many of the numbers are rough thoughts of where they'll be at. I know I'm going to have 11k or so to play with after +2 stat items and the +1 agile weapon.
Elf (standard except with Fleet-Foot instead of Keen Senses/Weapon Familiarity)
Kensai Level 7
Str 7
Dex 23
Con 10
Int 20
Wis 10
Cha 10
Class Abilities: Arcane Pool, Cantrips, Canny Defense, Spell Combat, Spell Strike, Arcane Accuracy, Perfect Strike, Fighter Training, Iajutsu
Feats: Weapon Proficiency Scorpion Whip, Weapon Focus Scorpion Whip, Weapon Finesse, Whip Mastery, Rime Spell, Enforcer, Improved Whip Mastery
Skill Ranks: Fly 7 (+16), Intimidate 7 (+10), Knowledge Arcana 7 (+15), Knowledge Dungeoneering 7 (+15), Knowledge Planes 7 (+15), Spellcraft 7 (+15), Use Magic Device 7 (+10)
Traits: Metamagic Master, Warrior of Old
Init +15
HP ~48
AC ~21/25 FF ~10/14 TAC ~21
Fort +5 Ref +8 Will +5
BAB +5 CMB +3 CMD 19
Spells: 4/5/3/1
Atk: +1 Agile Whip ~+11 (1d4 + 7, 20/x2)
| Blackstorm |
I think the Dex of 23 is overkill, it will take you 4points to get it to a 10. At what your starting your Dex, thats about 1 point off it?
It seems a 25 pb (7-18-12-16-10-10 before racial adjustment), with a +2 item on both dex and int, and dex +1 at 4th. Saves seems pretty low, anyway. Maybe invest in a mantle of resistance +2?
| rlien56 |
rlien56 wrote:How does this look?)Look at Hexcrafter and what you can do debuff wise with some of the hexes in addition to your frostbite. Also consider snowball through the arcana to give wizard spells if you want to continue to do the frost/enforcer/rime trick.
Can you deliver the hexes during a full attack?