| Nearyn |
In Ultimate Campaign we're given examples of buildings, and in some cases, a building has been illustrated, to give an idea of what the players can create(I assume).
I have a few questions regarding rooms and buildings.
First and foremost, What is up with the Guildhall illustration on page 109? That thing is HUGE! It takes up a flat area, nearly twice that of the fort, presented a few pages later, though the fort then climbs, ultimately having more squares than the Guildhall.
Now when looking at the Guildhall, we see it consists of a long, wide hallway, ending in a very large, open room. Aside from that, there are several doors along the hallway, leading into several, much smaller rooms.
But what exactly is the hallway? What type of room is it? Is it a room? Have the creator paid for that particular stretch of the building? It seems like it would hold up quite a bit of the roof of the building, but I am uncertain what room it is supposed to be. Are you supposed to include hallway space in squares of the rooms you buy, when you plan a building, or can you get hallways for free? If it isn't free, how do I calculate the prize of the hallways? I guess I could just buy an extra common room and convert the squares into 30 squares of hallways, foyer and other non-rooms.
What is your take on this? How would you go about the issue of hallways? Do you let the people building the building have it for free? If so, how much hallway can you build before the GM needs to put his foot down?
Thanks in advance.
-NearynUltimate
| bodhranist |
I've only seen the rules in the srd, but it does say hallways are included for free.
If you are constructing a building, you can connect these rooms in any way you see fit using normal doors and hallways, or fit them together without interior partitions into a large common space. Unless otherwise stated, each room includes a floor, ceiling, walls, furniture, doors, windows, and other details that are appropriate to the room's purpose in your building.