Barbarian Cleric With Natural Weapons, Advice Needed.


Advice


By the way, for those of who gave advice on the pathfinder question earlier, thanks.

So, I am playing a Rage Priest, for those who have not seen it, it can be found here.

http://mcarchetype.wikispaces.com/Rage+Priest

For those who do not want to follow the link. Think of a D10 HD Cleric that gives up one domain and ha a short list for the second, gives up spontaneous casting, and gets a different kind of channel ability in place of them gets the ability to rage and a rage power every 4 levels starting at third.

My stats are as follows:

Tiefling: Oni Blooded. Clawed, Tail, Wings and Natural armor. (he is about as demonic looking character you could imagine) Rolled on the chart and got a Bite attack too. (Normally the rolled trait replace traits but he let us all keep it. Everyone else is an Aasimar.)

Str: 20
Dex: 12
Con: 14
Int: 10
Wis: 16
Cha: 5

Brief backstory:

A Chaotic Good follower of Cayden Cailean who tries his best to be a good person and believes in people should just be free to do as they will if they do not hurt anyone. However, the Oni-blood tends to make him gruff and ill-tempered.

Under normal conditions he tries to be civil and goes sword and board, however when he rages he drops both and goes tooth and claw.

My plan:
Rage Powers:
Level 3: Reckless Abandon
Level 7: Clarity of Mind
Past that, no clue

Feats:
Level 1: Combat Casting or Toughness
Level 3: ERP Lesser Fiendish Totem
Level 5: Power Attack
Level 7: ERP Fiend Totem
Level 9: Rending Claw
Level 11: Rending Fury
Level 13: Improved Rending Fury
Level 15: no idea
Level 17: Greater Rending Fury
Level 19: no idea

I will take any advice that can be given, between ways to improve natural attack methods, gear or prestige classes that do not suck.


Really people, nothing?

Geez, I honestly do not even care if it is constructive criticism, feel free to be rude about it.


Alrighty, here goes. My apologies if this comes off as overly negative. However, if the other characters in your group look similar to yours you can ignore most of this.

First, the character is broken on multiple levels. He doesn't need to improve natural attack methods because nothing will touch him in power. Im not sure why that Archetype is labeled a Multiclass Archetype as there is no reason to multiclass with it.

Second, The other problem (though i think maybe my view here is tainted by issue 1) is that you have layed in so much of the 'i am a demon monster imagery' that the thin veneer of being a priest of everyone's favorite drunk. He basically, looks and mechanically plays like a beast of rovagug.

Again, I do apologize for my bluntness. To be honest though if the rest of your group is built within the paradigm of this character then I am sure he will be fine. The problem is, you have basically presented the American Olympic basket ball team as they get ready to play one of the lowest ranked teams and asked how they can get better.


I still prefer beast Totem for the Pounce. Talk with your GM to let you take Scalykind Domain (Dragon subdomain). This will net you a breath weapon, which will let you take Noxious Bite. One lvl dip at Oracle at lvl 9 will let you do rage cycling. Then you could do something like this:

1 Rage Priest Raging Vitality
2 Rage Priest
3 Rage Priest Power Attack, RP: Reckless Abandon
4 Rage Priest
5 Rage Priest Noxious Bite
6 Rage Priest
7 Rage Priest ERP: Beast Totem, RP: Lesser Beast Totem
8 Rage Priest
9 Oracle (Lame Curse) Eldritch Claws
10 Rage Priest
11 Rage Priest ERP: Greater Beast Totem
12 Rage Priest RP: Come And Get Me
13 Rage Priest ERP: Superstition
14 Rage Priest
15 Rage Priest ERP: Witch Hunter
16 Rage Priest RP: Spell Sunder
17 Rage Priest Improved Sunder
18 Rage Priest
19 Rage Priest Raging Brutality
20 Rage Priest RP: Unexpected Strike

Let me now if you can't take Noxious Bite to modify the build accordingly. You should insist on taking it though, it ti the equivalent of Dazzing Assault that barbarians take to combine with Come And Get Me.


Mojorat wrote:

Alrighty, here goes. My apologies if this comes off as overly negative. However, if the other characters in your group look similar to yours you can ignore most of this.

First, the character is broken on multiple levels. He doesn't need to improve natural attack methods because nothing will touch him in power. Im not sure why that Archetype is labeled a Multiclass Archetype as there is no reason to multiclass with it.

Second, The other problem (though i think maybe my view here is tainted by issue 1) is that you have layed in so much of the 'i am a demon monster imagery' that the thin veneer of being a priest of everyone's favorite drunk. He basically, looks and mechanically plays like a beast of rovagug.

Again, I do apologize for my bluntness. To be honest though if the rest of your group is built within the paradigm of this character then I am sure he will be fine. The problem is, you have basically presented the American Olympic basket ball team as they get ready to play one of the lowest ranked teams and asked how they can get better.

Actually the rest of the rest of the group is 3 Aasimars and a human, a Monk, a Ranger, both archers, a Wizard evoker and a dervish dancer bard.

I went with the demon thing as a theme because on the outside he LOOKS like a demon however he is tries his best to be a good person. I spent over half the first game just going through the slums and casting purify food and drink, create water, and things as much as I could. He just has a short temper that gets in his way.

So far the roleplay of it has been great,

As far as power goes I am going to have a "U" shaped damage chart. Early levels I am going to be doing good becuase I get 3 attacks for level 1 and 2 but 4 attacks stating at level 3. They are all 1D4's with a 20x2 crit but hey whatever. from level like 6-10~11, I will be meh, but really pick up steam again at level 16. With 2 archers in the group, my damage will always be lower than theirs so not much of an issue.


Useful magic items:

Helm of the Mammoth Lord gore attack

Cloak, Tentacle 2 tentacle attacks

Monstrous Extremities for 2 hoof attacks

Of course you wand an Amulet of Mighty Fists asap. Make it holy and put enchantment bonuses on it, unless a party caster can provide greater magic fang. Then you can go for special abilities like flaming, frost, shocking, merciful and maybe later in the game brilliant energy.

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