| karossii |
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Okay, have had a character concept brewing* for a while now. I've looked into a few ways to flesh it out into a build, but none seem to work satisfactorily.
First, the concept. It is simple, yet hard to make it work.
A Dwarf. (check, simple enough!)
Melee style fighter. (yeah, okay - what is so hard about this?)
Who is never without a mug (stein) of ale in his hand. (sounds like most Dwarfs so far...)
And fights (effectively) primarily with said mug. (Here's the hiccup!)
So the first thing I have looked into is the humble beginnings trait, which essentially grants proficiency with a mug, plus treats unarmed foes as flat footed when I attack them with my mug.
Next, I looked at a drunken master monk. Love the concept. But it conflicts with the other half of the build, master of the empty hand. I can get one or the other. Not both. (either one works with sensei, which I think would be awesome - dump STR, pump WIS and CON, fight as an old drunkard who wins with luck and guile, not brute force)
Okay, so monk kindof works, but I have to make sacrifices and stretch it a bit. I can fill in for the missing archetype with some feats and roleplay. But it isn't that effective!
I then looked into a drunken brawler barbarian. Really, I think the monk is better at it than this. Even adding in some other archetypes and/or feats, it is not the same flavor I was looking for. Sure, there are some rage powers based on drinking during combat. But I got hooked on that old weaker but wise and lucky drunk, sensei.
So I try to see if fitting in a few levels of fighter might work. Not really. The Cad archetype came closest, and that isn't even as good as the barbarian. Which, I am still open to the barbarian. Just thinking I prefer the monk.
Now I come to the Advice forum and post asking for some advice. What would be the best way to build an effective melee skirmisher, who is a total lush and fights with his ale stein?
OH, and keeping it PFS legal (so level 12 max, aside from PFS limited options)
*Pun intended!