Chase P Reaves
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I wanted to build a good effect alchemist and can't figure out or find any good feats to take for the alchemist, any suggestions or ideas. Also I was in a public game and a players Alchemist was able to drink a extract and spit it back in the vile, what is that is it a feat,ability or trait? If anyone can help please comment
| Andreas Forster |
The Infusion discovery.
Only applies to extracts, not to mutagens.
There's an archetype from Inner Sea Magic that lets you share mutagens (The Oenopian Researcher). You can't combine Oenopian Researcher with Chirurgeon, though, because they both replace Poison Use.
Speaking of the Chirurgeon, that archetype automatically treats all Cure extracts as infusions, so you won't need that discovery if you only want to gice Cure extracts to others.| Mike Lindner |
Infusions are great - they are force multipliers that you don't have to use your own in-combat actions for. Some good lower level formulas for infusions include:
* alchemical allocation - drink a potion or elixir without using it up (elixir of elemental protection is amazing, elixir of spirit sight is good too)
* ablative barrier - give the meat shield DR
* shield
* blur
* kinetic reverberation - attackers damage their weapons
* cure X wounds
For a bomber alchemist: if you have the Adventurer's Armory book, then take the Splash Weapon Mastery feat.
N. Jolly
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There's really a lot to mention here that I can't do justice, but for starters I'd suggest checking out my Alchemist Guide for any in depth advice.
Aside from that, you're looking for Infusion to help you be a buffer, Alchemical Allocation to keep your potions after use. Also consider the combat trait Accelerated Drinker to allow you to drink a potion as a move action.