| Valedictus |
As college begins I find myself with the itch to write some Pathfinder material. With two gently paced PbPs at the moment I find myself with some spare time on my hands.
While I have a bunch of ideas bumping around, I'm actually interested in knowing what kind of adventure you'd be interested in seeing?
Is there a particular setting, idea or concept that you'd like to see?
There's plenty of material that hasn't been touched much in the books and if you have any propositions or quick ideas, feel free to write them out below.
| Ellis Mirari |
There's still something to be said about public demand, Lazar. Personally, I find it much more fulfilling to paint when I'm doing it for a specific goal (class assignment, friend, etc.)
My favorite class is witch, so anything that calls for odd-ball strategies, spells, or other abilities is fun in my book (i.e. let me pull my allies out of a pit with my prehensile hair).
| Mark Hoover |
I like using the fey in my games, so it would be nice to see some adventures focused on them. But also something with some gravitas would be nice. Some things I've been bouncing around, to give you examples:
1. an ooze mephit familiar of a powerful adept uses his nature and conduit to the divine to make himself the deacon of a cult and take vengeance for the execution of his master
2. An adolescent girl sells her youth and beauty to the fey in return for the power to get back at her bullies and tormentors. She turns these people into rats but now to fulfill her bargain she owes more beauty to her fey mistress, and so must bargain w/other young girls to get it, turning them into hideous mite-like fey who bond with rats instead of insects
But also what X marks the spot wrote. Make what YOU want. If you pour enough of yourself into it and make a compelling adventure, we'll want it.
Raymond Lambert
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Not every adventure needs this but I like adventures where the players are not free to just rest and recharge spells and other united resources like rage rounds after each and every fight. A major drawback of King Maker is that it only expects one encounter per day of exploration. So mot every scenario needs a midnight sacrifice to keep the players moving, but do not write a string if short adventures where the PCs can take an extended break after any hardship.
I advise you use more than the crb. Publishers may not like that due to the expectation that is all the buyer may have but I am sick and tired of playing with the same core classes and core monsters for the.last 13 year's.
| Story Archer |
As college begins I find myself with the itch to write some Pathfinder material. With two gently paced PbPs at the moment I find myself with some spare time on my hands.
While I have a bunch of ideas bumping around, I'm actually interested in knowing what kind of adventure you'd be interested in seeing?
Is there a particular setting, idea or concept that you'd like to see?
There's plenty of material that hasn't been touched much in the books and if you have any propositions or quick ideas, feel free to write them out below.
Sandbox - a prison break with the bad guys escaping into the wilderness/swamps nearby and the PC's being hired to track them down and bring them to justice. The bad guys could lay ambushes or raid the party for supplies (food, weapons, spellbooks, etc.), there could be wandering monsters encountered by both groups alone or simultaneously, they could split up, etc. Good chance to use skills as well as combat.
did something similar myself in college ;)