Throwing an improvised weapon


Rules Questions


If I take the Throw any thing feat and throw a long sword(with returning cast on it) what is the range increment. Would you still use the threat range of the weapon?


Nothing in the rules of the Throw Anything feat changes the way throwing an improvised weapon works except the atatck penalties and an increase to attack for splash weapons.

Quote:

Throw Anything (Combat)

You are used to throwing things you have on hand.

Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

Quote:
Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.
Quote:
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.

So you critical threat range is 20 only, and the weapon's range increment is 10ft only. The damage I'd probably set equal to a javelin at 1d6 versus a longsword's normal 1d8 because it's not as effective at dealing damage because it's not suited for being used as a thrown weapon.

Sczarni

Ironically, I don't think Throw Anything helps you throw a Longsword. The feat states that "You do not suffer any penalties for using an improvised ranged weapon", but a Longsword is not an improvised weapon. It's a weapon. Even if it is thrown.

Also, I believe its damage remains 1d8 (for a medium Longsword, anyways). I don't see anything that states it should be lowered to 1d6.


Cool thanks for your input peeps.


Nefreet wrote:
Ironically, I don't think Throw Anything helps you throw a Longsword. The feat states that "You do not suffer any penalties for using an improvised ranged weapon", but a Longsword is not an improvised weapon. It's a weapon. Even if it is thrown.

RAW, if you like, but that doesn't pass the common sense test. By that logic, you are physically incapable of hitting someone over the head with a crossbow since there is no matching rule allowing melee attacks with a ranged weapon.


Nefreet wrote:

Ironically, I don't think Throw Anything helps you throw a Longsword. The feat states that "You do not suffer any penalties for using an improvised ranged weapon", but a Longsword is not an improvised weapon. It's a weapon. Even if it is thrown.

Also, I believe its damage remains 1d8 (for a medium Longsword, anyways). I don't see anything that states it should be lowered to 1d6.

I think Throw Anything qualifies for a longsword because it is not normally a ranged/thrown weapon. When you use it in this manner it is being used in an improvised manner. You could choose to not have it apply since it is actually a weapon (at least a melee weapon) and then doesn't qualify to be a improvised ranged weapon, but I think it counts. The difference is whether you take the -4 penalty to the attack action.

As far as damaged is concerned I'm not 100% clear on how it works because a longsword does indeed have it's own damage roll, but that is assuming that it is used as a longsword and not an oversized throwing dagger. I think based on this:

Quote:
Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match.

If you are treating it as an improvised weapon (which i think you should) then I think you also adjust the damage. I felt the javelin was probably the closest (in theory) to throwing a longsword out of the available ranged weapons.

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