
w01fe01 |
This is the plan for a backup character in case my main character dies in a gestalted campaign. A barbarian/fighter, at the moment level 10, but we plan on seeing how far we can get our gestalted characters. we are well aware of the balance difficulties of gestalt and are ok with that.
The Overbearing Sunderer, is a barbarian with fighter progression of feats, allowing me to abuse my regular feats and for extra rage powers, and still getting combat feats as i level. At the moment i only have it planned up to level 11. And in case you were wondering, this focuses on overrun and sunder maneuvers.
Human
1-Power attack
1a-Improved Sunder
1b-Improved Overrun
2-Smasher
2a-Charge Through
3-Extra Rage Power: Superstition
4-Witch Hunter
4a-Combat Reflexes
5-Extra Rage Power: Strength Surge
6-Spell Sunder
6a-Greater Overrun
7-Extra Rage Power: Overbearing Advance
8-Lesser Beast Totem
9-Extra Rage Power: Beast Totem
10-Greater Beast Totem
10a-?
11-Extra Rage Power: Overbearing Onslaught
That is what i have so far...and its beautiful to my melee addicted self.
I can charge (+2 overrun), and using Strength surge, overrun a few bad guys, gaining an attack of opportunity on each, wich i can use for sunder attacks...using smasher to ignore hardness. then on the first one that i choose to stop at or that im forced to stop cuz my CMB roll was too crappy by then, i full attack.
with a 20 STR, and another +6 from greater rage, my CMB on a overrun with strength surge should be about +36 at level 11.
I know strength surge/smasher only work vs one target, thats fine, its still +25 to my overrun score without STR surge.
I have one main issue, i dont know where to go with my level 10 combat feat, and beyond, as its easily possible when i get to this character ill be higher then level 11.

The Shaman |

Furious focus seems like a decent addition to your power attacking, although with beast totem it is a bit late for it. Depending on your weapon, improved critical or critical focus can be very useful, though. Sundering stuff is nice*, but you could do with a bit more damage. I think you focus way too many feats into what seems to be a situational strategy.
*: though it a) isn't as useful for when you fight monsters with nothing to sunder, and b) penalizes the party somewhat as they need to pick up feats etc to repair the useful loot you break

w01fe01 |
honestly unsure what to take to increase damage, but i was going to use a lucerne hammer, on the basis that in the rules, you cant really use a sword to sunder a wall or anything as its considered innefective.
as far as a monster with nothing to sunder goes...same thing for when there is a creature wit no spells...spell sunder is useless. same thing for when a creature runs up into your face at beginning of combat, greater beast totems pounce is useless. when something has a annoyingly high AC you dont want to use power atack.
my point is almost any situation there can be another one that doesnt work in your favor. if i went down intimidation, itd be useless against mindless enemies.
i was also planning on taking the task on myself for repairing loot i might break.