
Karuth |
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The goal of this thread is to list all options players have to make more from their ability scores, reduce MAD or simply for optimization.
I made this list because some of those are hidden well within class archetypes and other places.
Also it's nice to have everything in one place and I plan to use this myself as reference whenever needed :)
If I have overlooked anything please tell me and I will update this list.
Key to the entries:
F = Feat
C = Class Special Ability
E = Equipment
Symbol – Name – Effect – Prerequisites – Limits & Restrictions
Options to replace one Ability Score with another:
F – Weapon Finesse – Dex for melee attack – none – light weapons only
F – Guided Hand – Wis for attack and damage – Channel Smite, Proficiency with deity’s favored weapon – Only works with deity’s favored weapon
F – Agile Maneuvers – Dex for CMB checks – none – none
F – Dervish Dance – Dex for melee damage – Weapon Finesse, Perform(Dance) 2, Weapon Proficiency Scimitar – Scimitar only, 1 hand must be free
C – Wizard(Universalist, Hand of the Apprentice) – Int to melee/thrown attack – none – limited uses
C – Witch(Hex, Prehensile Hair) – Int used instead of Str – none – hair only, can’t wield weapons, secondary attack
C – Witch(Scarred Witch Doctor) – Con instead of Int as casting stat – Orc race – scars are obvious
C – Sorcerer(Sage Bloodline) – Int instead of Cha as casting stat – none – lose DC bonus for metamagic
C – Sorcerer(Empyrial Bloodline) – Wis instead of Cha as casting stat – none – lose DR bonus to
E – Guided Weapon – Wis for attack and damage – none – costs money
E – Agile Weapon – Dex to damage – none – costs money
Options to add one Ability Score to something usually not applied to:
F – Kirin Strike – 2x Int to damage – Int 13, Kirin Style, Improved Unarmed Strike, Knowledge(Arcana) 9, Knowledge(one other) 3, – only 1 per round, Knowledge check dependent
F – Focused Shot – Int to damage with ranged attacks – Int 13, Precise Shot – 30ft range, bows/crossbows only, precision damage
F – Intimidating Prowess – Con to Intimidate checks – none – none
F – Monkey Style – Wis to Acrobatics checks – Wis 13, Improved Unarmed Strike, Acrobatics 5, Climb 5 – none (has additional bonuses above that)
F – Monkey Moves – Wis to Climb checks – Wis 13, Improved Unarmed Strike, Acrobatics 8, Climb 8 – none (has additional bonuses above that)
F – Fury’s Fall – Dex to CMB checks – Improved Trip – trip maneuver only
C – Gunslinger(Guntraining 1) – Dex to damage – none – only for selected firearms
C – Gunslinger(Mysterious Stranger, Focused Aim) – Cha to damage – none – costs grit
C – Barbarian(Rage Power, Raging Brutality) – Con to damage – Rage, Power Attack – costs rounds of rage
C – Barbarian(Rage Power, Raging Throw) – Con to CMB checks – Rage, Improved Bull Rush – Bull Rush only, costs rounds of rage
Options to use a skill instead of something else:
F – Mounted Combat – Ride check instead of AC – Ride 1 – your mount only, 1 attack per round
F – Indomitable Mount – Ride check instead of Saves – Mounted Combat, Ride 5, Handle Animal 5 – your mount only, 1 save per round
F – Snake Style – Sense Motive check instead of AC – Acrobatics 1, Sense Motive 3, Improved Unarmed Strike – uses immediate action
X – Escape Artist – Escape Artist check instead of CMB – always allowed
Would be cool to add which options are PFS legal and which aren’t. But I don't know PFS gameplay well enough for that.

Rynjin |

Undead (race?): Add Cha to HP (also available through Agent of the Grave PrC, but only for the levels after you take the PrC, not retroactively).
Conversion Inquisition (class ability, Domain): Add Wis to Intimidate/Diplomacy/Bluff instead of Charisma (only available to people who can get Domains).
Monk AC Bonus (class ability): Add Wis to AC in addition to Dex. (can't wear armor)
Divine Grace (class ability): Add Cha to saves in addition to their normal stat.

Umbranus |

There has been at least one similar thread.
And there is at least one trait that allows you to use one stat instead of another:
Your sharp intellect and rapier-like wit bruise egos.
Benefits: Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.

Karuth |

@Rynjin:
Thank you. Of course I missed the 2 most obvious ones. Monk and Paladin ^^
Gotta add Zen archer as well.
There has been at least one similar thread.
I did a search before making this thread. However I searched for words like ability score, modifier, switch, change, stats and such. I didn't think of searching for the letters X and Y.
However I will have a look at it and see if I missed something mentioned there. Oh dear... it seems I missed a lot ^^Doesn't make much sense to keep this thing then. I just wish people would just name their threads appropriately so one can find stuff.
Thanks for the trait. I forgot to check those.

williamoak |

A few traits:
Pragmatic activator: Int instead of Cha for use magic device (no limit)
Student of philosophy: Int instead of Cha for diplomacy attempts to persuade, bluff attempts to lie.
Feat: Osyluth guile: Cha to AC, while fighting defensively, against a single person.
There are also a bunch of "class specific" cases:
Canny defense (kensai & duelist): Int instead of Dex to AC
Mind over metal (student of war): Int instead of dex to AC when in armor.
There are a few more in some of the weirder prestige classes/archetypes, might be worth checking.