
OberonViking |
3 people marked this as a favorite. |

Adventure: The Jubrayl Vhiski Trilogy
Brigandoom! (And Try Again)
Jail Break!
The Ransom
Adventure Reward: the people of Sandpoint give each of the heroes a gift. Each character chooses a type of boon other than loot, then draws a random card of that type from the box.
Having completed Brigandoom! a few options become available.
Scenario: Try Again
If Brigandoom! was completed unsuccessfully then he has escaped from your sight within Sandpoint and may now be in the surrounding area.
Replay the scenario Brigandoom! using the following locations:
1 Woods
1 Waterfront
2 Wooden Bridge
3 The Old Light
4 Warrens
5 Treacherous Cave
6 Village House
Continue with these locations until Vhiski has been apprehended.
Scenario: Jail Break!
With Brigandoom! or Try Again completed successfully, continue play until you have completed the scenario Attack on Sandpoint.
One of Sherif Hemlock's men rushes to the heroes to ask for help on behalf of the sherif, "Vhiski has escaped from the prison!"
The players may choose to postpone the celebrations of Local Heroes and attempt to re-apprehend Vhiski now, or continue with the Burnt Offerings adventure.
If they choose to go after Vhiski immediately then they will be hot on his trail and still within Sandpoint. The players have only one chance at this scenario.
The townsfolk are glad you're helping out again. Add 2 to your checks to acquire allies.
Use the following locations:
1 Prison
1 Garrison
2 Waterfront
3 City Gate
4 Village House
5 Academy
6 Guard Tower
Scenario Reward: Each character draws a random blessing from the box.
If they choose to wait, or if they did not successfully complete Jail Break!, after the Local Heroes scenario Sherif Hemlock directly approaches the heroes pleading for help. "Vhiski is causing more trouble for Sandpoint. He has made a base of operations for himself somewhere near the town."
The townsfolk feel you should have apprehended Vhiski before now. Increase checks to acquire allies by 1.
Each time you encounter Jubrayl Vhiski first summon and defeat a Bandit henchman. If the Henchman is undefeated then Jubrayl Vhiski is also undefeated.
Use the following locations:
1 Wooden Bridge
1 Warrens
2 Farmhouse
3 Woods
4 Treacherous Cave
5 Desecrated Vault
6 Mountain Peak
Scenario reward: Each character draws a random weapon from the box.
Senario: The Ransom
The Sczarni have begun kidnapping residents of Sandpoint, threatening to kill them all if Vhiski is not released.
If you would discard an ally, bury it instead.
When you encounter an ally immediately place it next to the Blessing discard pile, reset your hand and end your turn. The ally was kidnapped by the Sczarni and you spend your time looking for clues and consoling the family.
Villain: none
Henchmen: Bandits and Poison Traps in equal measures. When there are an odd number of locations use an extra Bandit.
Locations:
1 Village House
1 The Rusty Dragon
2 Wooden Bridge
3 Waterfront
4 Glassworks
5 Town Square
6 City Gate
Scenario Reward: all the allies placed next to the blessing discard pile are automatically acquired and available for all players to trade.

Akasma |

I wasn't aware we were allowed to do that. I should make some minor revisions then and provide mine as I have formatted and printed out every fan scenario/adventure I have been able to find on the forums. I even created the cards (front and back) for the Garr's Castle Scenario since it required custom locations.
I have had a lot of fun doing this and have created a file just for them. I am starting to become more familiar with this world and may post an adventure of my own soon. Surely someone would critique any variances from the pathfinder world I might make.
Let me know if any of the information I have compiled would be helpful, I would be more than happy to share! =)

Houstonian |

Thank you for creating this. I look forward to using this soon. My best friend and I have just played two games, trying out different characters. (So we have only played "Brigandoom!" twice.) I'm going to bring your Fan Adventure, which I will share as "Jubrayl Vhiski Brought to Justice!" (I renamed your first scenario to "Eluding Justice.") Luckily, my best friend and I always managed to complete "Brigandoom!" even with difficulty (like not knowing how to play magic-users well!)
For our purposes, calling your first scenario, "Eluding Justice", shall be with the understanding that "Brigandoom!" was completed successfully. The Sheriff's man will instead say, "Jubrayl Vhiski has eluded justice!" (By this, somehow Jubrayl Vhiski either never made it to prison, had an "inside man" at the prison or law court, etc. Just a minor change that doesn't affect gameplay, only story.