| Lakesidefantasy |
Can you build a holy avenger one step at a time?
Could you start with a +1 enchantment on a cold iron longsword for 2,315 gp? Then, over time and step-by-step, add four more +1 enchantments and the holy property until you have a +5 holy cold iron longsword?
Finally, could you then transform the sword into an actual holy avenger by paying the difference in cost between the two?
If so, would you have to take the +5 modifier to the Craft DC for not having the spell requirement (holy aura)?
I ask because if you were to create a holy avenger all at once you would need access to the spell for 120 days versus 22 days by doing it incrementally.
| Chemlak |
There aren't any rules in place for crafting specific weapons and armour in the way you want. I'd probably let someone do it, though. And yes, you can take the +5 DC to avoid needing holy aura.
In short, ask your GM.
| Lakesidefantasy |
There aren't any rules in place for crafting specific weapons and armour in the way you want. I'd probably let someone do it, though. And yes, you can take the +5 DC to avoid needing holy aura.
In short, ask your GM.
Would you impose the +5 to the Craft DC?
It could get prohibitively expensive if you or an ally can't cast holy aura everyday of the crafting process for free. Hiring a spellcaster to do it would cost 1,200 gp each day for 120 days. This would add 144,000 gp to the 60,000 gp raw material cost.
On the other hand, building the sword incrementally as described above would only cost an additional 26,000 gp.
I may rule that you need to plan ahead and cast the spell into the sword every day of the crafting process even when you're just giving it that first +1 enchantment.
Anyway, the question is probably moot since most crafters would just take the +5 to the Craft DC whether they're saving 144,000 gp or 26,000 gp.
Fake Healer
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You only need to cast the spell once for the crafting process.
EDIT: My bad...I am incorrect.
"If spells are involved in the prerequisites for making the weapon, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require. The act of working on the weapon triggers the prepared spells, making them unavailable for casting during each day of the weapon's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)"