| Renen |
As per this: http://www.d20pfsrd.com/alignment-description/movement
Looking at "Evasion and Pursuit" section, it talks about CON checks to "outlast" someone in a chase. Me and my friends are having an argument.
I am running from some pirates. They have horses, and I got the mount spell to summon horses. I push my horse, and if it dies summon another.
My argument: If I move 2x faster than them, I outrun them. No need to see who can last longer. This is because a previous paragraph says "When the speeds of the two concerned characters are equal"
Their argument: Their argument, is that the CON check is in a different paragraph. And my speed is irrelevant. They would catch me if they roll higher. They use the example of tortoise and the hare.
Please settle this for us.
| DM_Blake |
Each scenario in the Evasion and Pursuit rules is predicated upon the last scenario not being applicable - if a previous scenario did apply, then those are the rules that must be used.
So (direct quotes, I only added the "Scenario X" parts:
Scenario 1: In round-by-round movement, when simply counting off squares, it's impossible for a slow character to get away from a determined fast character without mitigating circumstances. Likewise, it's no problem for a fast character to get away from a slower one.
Scenario 2 (Only applies if Scenario 1 did not apply, so this is only used with equal speeds): When the speeds of the two concerned characters are equal, there's a simple way to resolve a chase: If one creature is pursuing another, both are moving at the same speed, and the chase continues for at least a few rounds, have them make opposed Dexterity checks to see who is the faster over those rounds. If the creature being chased wins, it escapes. If the pursuer wins, it catches the fleeing creature.
Scenario 3 (Only applies if Scenario 1 & 2 did not apply, so this is only used with equal speeds that last longer than a few rounds): Sometimes a chase occurs overland and could last all day, with the two sides only occasionally getting glimpses of each other at a distance. In the case of a long chase, an opposed Constitution check made by all parties determines which can keep pace the longest. If the creature being chased rolls the highest, it gets away. If not, the chaser runs down its prey, outlasting it with stamina.
Also, ignore the fluff. When it says things like "only occasionally getting glimpses of each other" that is just fluff that just gives one possible example - the same rule applies even when they can see each other the entire time (or else what other rule would be used, and why? - answer - none, so ignore the fluff bits).
Same scenarios, fluff removed:
Scenario 1, Speed is not equal: it's impossible for a slow character to get away from a determined fast character without mitigating circumstances. Likewise, it's no problem for a fast character to get away from a slower one.
Scenario 2, Speed is equal, chase is short: have them make opposed Dexterity checks to see who is the faster over those rounds. If the creature being chased wins, it escapes. If the pursuer wins, it catches the fleeing creature.
Scenario 3, Speed is equal, chase is long: an opposed Constitution check made by all parties determines which can keep pace the longest. If the creature being chased rolls the highest, it gets away. If not, the chaser runs down its prey, outlasting it with stamina.