| wspatterson |
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So, I got bored and decided to convert some Star Frontiers races to Pathfinder. Pathfinder may be an imperfect choice for this. And I know that d20 Future has conversions of the major races of the Frontier, but I don't have the book and have never seen what they did there.
So here are the first two races that I have converted:
Yazirian
+2 Wis, +2 Dex, -2 Str
Medium Humanoid
30 ft speed
Languages – Pan-Gal, Yazirian: Argonian or Yazirian: Gnarsh, Bonus Languages – Yazirian: Argonian, Yazirian: Gnarsh, Humma, Human: Modern, Human: Sub-Cult
Racial bonuses - +2 to acrobatics, +2 to climb
Gliding wings – Yazirians take no damage from falling; while midair, they can move 5 ft horizontally for every 1 ft they fall at a speed of 60 ft
Frenzy – Once per day, when a Yazirian takes damage, they fly into a frenzy for 1 minute, gaining +2 to Con & Str, but -2 to AC
Low-light vision
Light sensitivity – Yazirians are dazzled by bright light unless they use equipment to protect their eyes
A visual: http://www.seawolfsden.net/images/t20/yazirian1a.jpg
Vrusk
+2 Wis, +2 Dex, -2 Str
Medium Humanoid
30 ft speed
Languages – Pan-Gal, Vrusk, Bonus Language – Human: Modern, Human: Sub-Cult, Yazirian: Argonian, Yazirian: Gnarsh
Natural Armor - +1 natural armor bonus to AC
Racial bonus - +2 to sense motive
Sprinter – Vrusk gain a +10 racial bonus to speed when charging, running or performing a withdrawal
Stability – Vrusk gain a +4 racial bonus to their CMD vs. bull rush or trip attempts.
Another visual: http://beyondheroes2.zxq.net/Vrusk.jpg
Constructive criticism is welcome.
| wspatterson |
Modified the Vrusk a little:
Vrusk
+2 Wis, +2 Dex, -2 Str
Medium Humanoid
30 ft speed
Languages – Pan-Gal, Vrusk; Bonus Languages – Human: Modern, Human: Sub-Cult, Yazirian: Argonian, Yazirian: Gnarsh
Natural armor - +1 natural armor bonus to AC
Racial bonus - +2 to sense motive
Sprinter – Vrusk gain a +10 racial bonus to speed when charging, running or performing a withdrawal
Stability – Vrusk gain a +4 racial bonus to their CMD vs. bull rush or trip attempts.
Bonus Feat – Vrusk start with Two-Weapon Fighting as a bonus feat.
Poor swimmer – Vrusk suffer a -2 penalty to swim checks
Now for the Dralasite & Sathar:
Dralasite
+2 Str, +2 Int, -2 Dex
Medium Aberration
20 ft speed
Darkvision to 60 ft
Elasticity – Dralasites can “grow” a number of limbs equal to 5 + their Dex modifier. A limb may be up to 1 meter long and no less than 10 cm thick. A dralasite does not gain extra attacks for having extra limbs, however, it can use extra arms to grasp items. Growing or absorbing a limb is a full round action. A dralasite with more than 2 legs gains a +4 stability bonus vs. bull rush or trip attempts. A dralasite with more than 2 arms gains a +4 bonus to grapple checks.
Racial bonus - +2 to sense motive & bluff
Scent
Languages – Pan-Gal, High Dralasite, Common Dralasite; Bonus Languages – Human: Modern, Human: Sub-Cult, Ifshnit, Yazirian: Argonian, Yazirian: Gnarsh
http://www.starfrontiers.us/files/u22/Dralasites_by_Scarecrovv.jpg
Sathar
+4 Cha, -2 Dex, -2 Wis
Medium Aberration
20 ft speed
Darkvision to 60 ft
All-around vision
Hypnotic gaze (Ex) – save DC = to ½ sathar’s character level + Cha modifier
Immune to stun effects
Energy resistance: electricity 5
Suggestion (Ex) – In non-combat situations, a sathar may attempt to subject a target to a suggestion, save DC = to ½ sathar’s character level + Cha modifier
Languages – Pan-Gal, Sathar; Bonus Languages – Human: Modern, Human: Sub-Cult, Yazirian: Argonian, Yazirian: Gnarsh
As no doubt some of you know, the Sathar are the BBEG of the Frontier, endlessly hostile, mysterious & inscrutable.
http://beyondheroes2.zxq.net/sathar.jpg