Star Frontiers


Conversions


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So, I got bored and decided to convert some Star Frontiers races to Pathfinder. Pathfinder may be an imperfect choice for this. And I know that d20 Future has conversions of the major races of the Frontier, but I don't have the book and have never seen what they did there.
So here are the first two races that I have converted:

Yazirian
+2 Wis, +2 Dex, -2 Str
Medium Humanoid
30 ft speed
Languages – Pan-Gal, Yazirian: Argonian or Yazirian: Gnarsh, Bonus Languages – Yazirian: Argonian, Yazirian: Gnarsh, Humma, Human: Modern, Human: Sub-Cult
Racial bonuses - +2 to acrobatics, +2 to climb
Gliding wings – Yazirians take no damage from falling; while midair, they can move 5 ft horizontally for every 1 ft they fall at a speed of 60 ft
Frenzy – Once per day, when a Yazirian takes damage, they fly into a frenzy for 1 minute, gaining +2 to Con & Str, but -2 to AC
Low-light vision
Light sensitivity – Yazirians are dazzled by bright light unless they use equipment to protect their eyes

A visual: http://www.seawolfsden.net/images/t20/yazirian1a.jpg

Vrusk
+2 Wis, +2 Dex, -2 Str
Medium Humanoid
30 ft speed
Languages – Pan-Gal, Vrusk, Bonus Language – Human: Modern, Human: Sub-Cult, Yazirian: Argonian, Yazirian: Gnarsh
Natural Armor - +1 natural armor bonus to AC
Racial bonus - +2 to sense motive
Sprinter – Vrusk gain a +10 racial bonus to speed when charging, running or performing a withdrawal
Stability – Vrusk gain a +4 racial bonus to their CMD vs. bull rush or trip attempts.

Another visual: http://beyondheroes2.zxq.net/Vrusk.jpg

Constructive criticism is welcome.


I haven't played that in years, but I recall the Vrusk being ambidextrous. Granted, Pathfinder got rid of that feat tax, but perhaps they could have Two-Weapon Fighting?


Your avatar reminds me of a Dralasite. :) They were a fun race, I once flushed myself down a toilet to escape pursuit.


I'd considered two-weapon fighting, but thought it might be too much.


Perhaps they can take two weapon fighting with a lower dex? Or their penalties for two weapon fighting are lowered?

Liberty's Edge

Yeah, something minor like Vrusks receive a +1 to hit with their one of their weapons (player's choice) when using the Two-Weapon Fighting Feat.

Also, Dralasites rock.


Just to really drive home the fact I am a huge nerd, my gf & I probably spent 45 minutes coming up with a theory on how dralasite physiology could work.


Modified the Vrusk a little:
Vrusk

+2 Wis, +2 Dex, -2 Str

Medium Humanoid

30 ft speed

Languages – Pan-Gal, Vrusk; Bonus Languages – Human: Modern, Human: Sub-Cult, Yazirian: Argonian, Yazirian: Gnarsh

Natural armor - +1 natural armor bonus to AC

Racial bonus - +2 to sense motive

Sprinter – Vrusk gain a +10 racial bonus to speed when charging, running or performing a withdrawal

Stability – Vrusk gain a +4 racial bonus to their CMD vs. bull rush or trip attempts.

Bonus Feat – Vrusk start with Two-Weapon Fighting as a bonus feat.

Poor swimmer – Vrusk suffer a -2 penalty to swim checks

Now for the Dralasite & Sathar:

Dralasite

+2 Str, +2 Int, -2 Dex

Medium Aberration

20 ft speed

Darkvision to 60 ft

Elasticity – Dralasites can “grow” a number of limbs equal to 5 + their Dex modifier. A limb may be up to 1 meter long and no less than 10 cm thick. A dralasite does not gain extra attacks for having extra limbs, however, it can use extra arms to grasp items. Growing or absorbing a limb is a full round action. A dralasite with more than 2 legs gains a +4 stability bonus vs. bull rush or trip attempts. A dralasite with more than 2 arms gains a +4 bonus to grapple checks.

Racial bonus - +2 to sense motive & bluff

Scent

Languages – Pan-Gal, High Dralasite, Common Dralasite; Bonus Languages – Human: Modern, Human: Sub-Cult, Ifshnit, Yazirian: Argonian, Yazirian: Gnarsh

http://www.starfrontiers.us/files/u22/Dralasites_by_Scarecrovv.jpg

Sathar

+4 Cha, -2 Dex, -2 Wis

Medium Aberration

20 ft speed

Darkvision to 60 ft

All-around vision

Hypnotic gaze (Ex) – save DC = to ½ sathar’s character level + Cha modifier

Immune to stun effects

Energy resistance: electricity 5

Suggestion (Ex) – In non-combat situations, a sathar may attempt to subject a target to a suggestion, save DC = to ½ sathar’s character level + Cha modifier

Languages – Pan-Gal, Sathar; Bonus Languages – Human: Modern, Human: Sub-Cult, Yazirian: Argonian, Yazirian: Gnarsh

As no doubt some of you know, the Sathar are the BBEG of the Frontier, endlessly hostile, mysterious & inscrutable.

http://beyondheroes2.zxq.net/sathar.jpg

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