Coop Combat at the same Location


Rules Questions and Gameplay Discussion


We are playing our 2nd game tonight and I am still unclear how other players can assist during a check on my turn (at my location).

Sorry if this has been covered all ready I have been searching for a couple of days and have not found enough to clear it up fully(also due to unforeseen circumstances I have been limited to 20 min internet a day.lame)

I have no cards to reference but in our first game we were allowing non active players to use weapons "use during your check" to assist in combat adding dice.
I did not feel this was right
Do we read cards literally?
"Your Check" = checks made during your turn?
Some examples would be great
Thanks for your help

Liberty's Edge

I don't have the rulebook or cards on me at the moment either, but yes read the cards literally. If it says 'Your check' it can only be used on a check you are making. If it says 'other character' with no location designation then it can be used on any other character at any location, etc...

Liberty's Edge

You must not have looked hard because there are like 3 threads on this. Only the active PC is going to make the check to defeat the Bane unless there is two check separated by THEN. In that case, the active player has to make at least 1 check but any other PC at that location can make the other. Any order.

Second, you can't play cards that effect YOUR check if you are not the active PC. Third, the active PC can only use 1 card to set the check [melee, ranged, attack etc]. Technically, I guess you could play a second but that would negate the earlier card. Any other PCs can play cards to change the roll for the check, but only 1 card type at a time and again, it cannot be to change the check roll.

So, NO, you cannot play another weapon on the active PCs check unless it has some kind of modifier that doesn't involve the type of check.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Some examples of assisting another player's check:

- Play a Blessing
- Cast a Spell such as Strength which boosts a character's attribute
- Use and Item or Ally that does not specify "you" or "your"
- Use a Weapon which calls out assisting a character at another location like longbow, shortbow or crossbow (and their magic varieties).
- Use a Power like Valeros' adding 1d4 to a combat check for another character at your location.

Hope this helps.


A good rule of thumb is that if a card says "a check" (specifically notice the "a"), that stands for "A"nyone "A"nywhere. ;)

Most the time, unless the card says otherwise. Casting a Strength spell on "a" friend won't help if he's using Ranged combat for example.


1970Zombie wrote:

Some examples of assisting another player's check:

- Play a Blessing
- Cast a Spell such as Strength which boosts a character's attribute
- Use and Item or Ally that does not specify "you" or "your"
- Use a Weapon which calls out assisting a character at another location like longbow, shortbow or crossbow (and their magic varieties).
- Use a Power like Valeros' adding 1d4 to a combat check for another character at your location.

Hope this helps.

Can you play any cards to help the recharge of the card you played when assisting?


Yes.

Each recharge 'check' is a separate entity so your choice of what card types/powers to use for it is reset each time. E.g. if you have 3 cards to recharge you can use one blessing on each.

Liberty's Edge

Co-Op Golden rule: 1 card type and 1 PC ability per PC per check


TClifford wrote:
Co-Op Golden rule: 1 card type and 1 PC ability per PC per check

Man the rules are tough to comprehend for not native English speakers :-)

So if it's PC A turn and has to do a check. PC B can assist with e.g. a spell to boost/modify/etc the check. Then PC B can play (a) card(s) to try to recharge the spell.

Can PC C assist him, giving it's not even PC B's turn?

And all this assisting goes with your "Co-Op Golden rule"?

Thanks for all your feedback guys, really appreciated!


Nephilim72 wrote:

So if it's PC A turn and has to do a check. PC B can assist with e.g. a spell to boost/modify/etc the check. Then PC B can play (a) card(s) to try to recharge the spell.

Can PC C assist him, giving it's not even PC B's turn?

Yes, C can help B. Whose turn it is actually doesn't matter that often (only when the card/power specifically limits you).

Liberty's Edge

Nephilim72 wrote:
TClifford wrote:
Co-Op Golden rule: 1 card type and 1 PC ability per PC per check

Man the rules are tough to comprehend for not native English speakers :-)

So if it's PC A turn and has to do a check. PC B can assist with e.g. a spell to boost/modify/etc the check. Then PC B can play (a) card(s) to try to recharge the spell.

Can PC C assist him, giving it's not even PC B's turn?

And all this assisting goes with your "Co-Op Golden rule"?

Thanks for all your feedback guys, really appreciated!

Remember the only limitations are what the cards or abilities say. If the card says, "your check", then you wouldn't be able to use it to help someone. If your ability says, "someone else's check" you would be able to use it to help yourself, but can help others.

Too many people are trying to add limitations that aren't there because one card says this or one ability says that. Each card and each ability is it's own separate rule. Try to not carry over assumptions from one card/PC to another.

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