So...Mythic?


Advice


Hello, perhaps you remember my thread from before about being a barbarian archer. So things have been going well in that game and now we're hitting mythic. My problem now is deciding which mythic hero to be. I'm not sure if any provide good features. Right now I'm mostly just looking at getting an extra mythic feat to benefit from both mythic rapid shot and mythic weapon focus.

Do any more experienced players have suggestions?


Well son, let me tell you, I've been playing mythic for all of two weeks so... I think I totally know exactly what I'm talking about /sarcasm =p.

That said, Champion is very very good for any martial class. It is what I would reccommend. Fleet Strike is way past broken but 1. It's mythic, and 2. You're an archer, so for you it's merely "really really good".

I'm a huge fan of Mythic Rage, especially if your GM likes to try to drain your resources or you have abilities that burn multiple rage rounds.

You may want to ask your GM how high up the mythic path you're going. If you're just dabbling in mythic, maybe taking a Mythic Rank or two then looking at the higher level mythic abilities is pointless. If you're going all the way to Mythic Rank 10 however, you might consider basing your choice on higher rank abilities.

Trickster is also very good, if for no other reason than one of thier path abilities allows them to select the path ability of another class. So one time you can basically pick anything in the book that you qualify for.

Anything that says: "bypasses damage reduction" is a super smart choice in mythic. That's one of the reason Fleet Strike and Mythic Rage are so abusively strong.


Hmmm did you mean fleet charge? At least that's what the srd says. Though from the descriptor it seems like a typo. Anyways, that aside I gave mythic rage a look and I have to say it looks awesome. Did not realize it overcame DR for the turn. As an archer I think that's pretty sweet.

As for how far up we'll go, I think we'll be going up to 10 or close to it based on our progression. I haven't had a chance to look through all of them, but are there any other good picks for features? I was thinking legendary item, but I think I'll do that later when I can add on more things to it. Though I have to admit I'm a bit confused concerning it. Is it just abilities or can I add pluses?

Dark Archive

For legendary items you just get abilities, however, you can pick up upgradable to get pluses more easily, quicker, and for half price.


Pathfinder Adventure Path Subscriber

Champion has pretty much most of the tools you'll be looking for. Again depending how far/high your campaign will go of course.


So I'm a bit confused with legendary items now. While I understand attaining one gives the item access to legendary abilities can it pick up normal magic weapon abilities? The upgradable function only references extra +1's :x

Scarab Sages

Legendary Items follow all the normal magic item rules in addition to their legendary abilities.


Legendary items are very tempting. The half price up grades are awesome and just the fact that you have a legendary item is pretty cool. As you level up you get to add extra abilities to them at a rate of 3/selection but I think you have to wait until you reach certain tiers before some of the abilities become available.


More questions! So I understand Legendary items get better if I take the feat more times and eventually achieve legendary status, but just to be clear. I pick any magic item I have and can make it mythic? Like, for example, I have a +2 Adaptible longbow. I then make it mythic and give it upgradeable. This is all perfectly fine?

I also find it awesome that you can just ritual it up to add things to the weapon and don't actually need to find a store. On the go upgrades seem pretty sweet. Though I do have another question in regards to this specifically. Can you add normal abilities like Adaptible through the ritual? And if so would it be at it's static cost of 1000 gold or would it be halved? :O

Dark Archive

Yes, you can add the static cost abilities like adaptable and their costs would also be halved.


Yes to all your questions, but remember that although you can use your mythic feat's to pick more mythic abilites (and vise versa) you ultimately only have a limited number. Each one spent on your weapon is one lass spent on something else.

I read somewhere on the board someone saying he thought the mythic abilites were all a bit Meg but personally I can only see all kinds of awesomeness and my only real concern is how the monsters, mythjc or not, are going to be able to challenge us.


Fair enough, it's just as a ranged character I don't see as many excellent options for path features. If I were Melee or more of a conventional build I'd see tons of them, but right now it seems to me my best choices may be the rage, item, and then mythic tiering my feats for crazy accuracy and damage. :P


Pathfinder Adventure Path Subscriber
stuart haffenden wrote:
Legendary items are very tempting. The half price up grades are awesome and just the fact that you have a legendary item is pretty cool. As you level up you get to add extra abilities to them at a rate of 3/selection but I think you have to wait until you reach certain tiers before some of the abilities become available.

Was this an errata? I have the book open and it says "abilities = mythic tier (3 max)."

So if you pick this up at tier 1 = 1 ability. At tier 3 you can get up to 6 total, but you are only adding 3 (your tier). Which means you have to wait until tier 3 and take it twice to actually get 6 abilities.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It's 1 per tier, capped at 3 per Legendary Item universal path pick.

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