Kazumetsa Raijin
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So I think I've gotten down the RP for this character with his Vanara background, History, Natural Self, and Charisma of 5. I'm just wanting to get some more constructive criticism in regards to the Feats, Abilities, Bonus Feats, and Equipment.
There are a few things that cannot be swapped out for this character due to full functionality or already acquired; AoMF, Monk's Robe, Ring of Protection, Shaping Focus, Natural Spell, Monastic Legacy, Quicken Spell, Snake Sidewind, Snake Fang, All feats/abilities from levels 1-5(since we just hit level 5 and there is no more retconning for us noobs), and Archetype.
I would greatly appreciate it if someone took the time to read over this and help me finally decide if this is a good build to roll with. This is a Rise of the Runelords Campaign with custom stuff afterwards to get us to 20.
Lastly, this character will be a "Kung-fu Panda" as they call it. IUS for his damage, and with a decent amount of Static damage. He will be primarily based on Controlling and Defenses the field however, as that is the most fun to me and the Magus(There is also a Cleric, Rogue Sniper, and Wizard) will be doing most of the damage more than likely.
Controlling will involve Stunning Fist, Trip, Disarm, Punishing Kick, True Strike in combination with attacks or cmb, Entangle and other various druid spells that lower the opponents Dex or AC, and something else I know I'm forgetting.
Defenses will derive from the class abilities or gear. Those should be fairly obvious.
FEATS
LvL 1 Weapon Finesse
LvL 2
LvL 3 Weapon Focus
LvL 4
LvL 5 Snake Style
LvL 6
LvL 7 Snake Sidewind
LvL 8
LvL 9 Punishing Kick
LvL 10
LvL 11 Shaping Focus
LvL 12
LvL 13 Natural Spell
LvL 14
LvL 15 Quicken Spell
LvL 16
LvL 17 Snake Fang
LvL 18
LvL 19 Monastic Legacy
LvL 20
CLASS ABILITY
Lvl 1) Improved Unarmed Strike, Flurry of Blows, Stunning Fist
Lvl 2) Evasion
Lvl 3) Fast Movement, Maneuver Training, Still Mind
Lvl 4) Ki Pool(Magic), Barkskin
Lvl 5) Purity of Body, True Strike
Lvl 6) Slow Fall 30
Lvl 7) Nature Bond, Nature Sense, Orisons, Wild Empathy, Wooden Fist
Lvl 8) Woodland Stride
Lvl 9) Trackless Step
Lvl 10) Resist Nature's Lure, Wild Shape x1
Lvl 11)
Lvl 12) Wild Shape x2, Bramble Armor
Lvl 13)
Lvl 14) Wild Shape x3
Lvl 15) Ki Pool(Cold Iron/Silver), Power Attack
Lvl 16) Slow Fall 40
Lvl 17) Improved Evasion
Lvl 18) Ki Pool(Lawlful), Slow Fall 50
Lvl 19) Ki Leech
Lvl 20) Diamond Body, Slow Fall 60
Bonus Feats: Lvl 1 - Dodge, Lvl 2 - Combat Reflexes, Lvl 6 - Improved Disarm, Lvl 17(Mnk 10)Medusa's Wrath
Most Desired Equipment:
Amulet of Mighty Fists +4 w/Guided
Bane Baldric
Monk's Robe
Padded Armor +5 w/Brawling+Light Fortification+Wild
Belt of Incredible Dexterity
Truesight Goggles
Feather Step Slippers
Deliquescent Gloves
Halo of Menace
Headband of Inspired Wisdom
Stole of Justice
Bracers of Sworn Vengeance
Pale Green Prism Ioun Stone
Ring of Freedom of Movement
Ring of Protection +5
Lord's Banner of Victory -> +2 attack
Greater Designating on Shuriken
| Driver 325 yards |
I say
1) Sub out slow fall for a Qinggong alterantive
2) Vital Strike is normally a good option for druid/monk because druids can increase size and increase effective size of melee attacks with spells, which sends unarmed through the roof and, thus, works well with vital strike and its offsprings.
3) Don't need feather step slippers, get feather step through Qinggong
4) Why Monastic Legacy so late or does it matter (are you starting off at a high level)? I would take it sooner.
5) Why weapon finesse? I think your stats should be Wis, then Dex and Str tied, then whatever. So weapon finesse should not net you anything. It looks like later you will get a guided Amulet so it really won't net you anything then.
6) I guess it is Weapon Focus(unarmed) which would be good. If it is something else I say nay.
7)What monk or druid ability is giving you Power Attack?
8)You should list what levels are monk and what levels are druid.
My off the top 2cp.
Kazumetsa Raijin
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Hmm.
1. Actually I didn't realize that I probably shouldn't have Slow fall or any part of it.. Sorry about that :T I traded it out first thing for Barkskin.
4. It won't really matter too much. My Fist damage will be pretty crazy as is... so I figure less priority on that one.
5. Well I started with that, and I was going to go all Dex/Wis. Now I am just going for Guided instead so I can mostly focus on Wis which supplements most of my monks abilities or defenses. I've a +4 mod in Dex and Wis atm, and a +1 in Str. It's too late to swap out weapon finesse anyways >.< The DM and I are just going to pretend it's a made up feat to go towards guided... since there is so much banter about how OP it is.
6. Aye sir.
7. Qinggong Monk ability is giving me Power Attack feat.
8. Too late to Edit it too >.<
Thank you Driver!