Witch's Spell Hex Feat and Charm Person


Rules Questions


Hi, I'm planning my witch build and have a few questions regarding the Spell Hex feat.
Spell Hex

Spell Hex allows a witch to choose any first level spell and make it into a Hex that permits her to use that spell 3 times a day as a SLA using the Hex DC as a saving throw. There are a few stand-out spells for this, but I believe Charm Person is the way to go for my CHA 11 witch to get what she wants from people. (I know there's a Charm hex, but the duration is horrible.)

My question is this; if you are using the spell as a SLA and thus are not waving your hands, speaking or giving any indication that the spell is being cast by you... does the target receive the +5 bonus to their save as per the original spell description of its use in hostile situations? What if you were surrendering at the time?

This would be potent with Spell Focus(Enchantment), Greater Spell Focus(Enchantment), and Spell Specialization (Charm Person)
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I think even if the target gets a +5 to their save during a fight, this would still be a very powerful option outside of a fight.

Imagine a busy tavern. The hapless target is doing their thing when all of a sudden they feel doubt creep into their mind (Evil Eye! -4 to saves!) A woman nearby laughs at her friend's joke (Cackle!). The doubtful victim turns around and lock eyes with the laughing lady who appears to be the person they've been waiting for all their life (SLA Charm!) All doubt fades and they leave together; the victim is never seen again.


Ka_the_Great wrote:

Hi, I'm planning my witch build and have a few questions regarding the Spell Hex feat.

Spell Hex

Spell Hex allows a witch to choose any first level spell and make it into a Hex that permits her to use that spell 3 times a day as a SLA using the Hex DC as a saving throw. There are a few stand-out spells for this, but I believe Charm Person is the way to go for my CHA 11 witch to get what she wants from people. (I know there's a Charm hex, but the duration is horrible.)

If it's for flavor, you can take that spell, but be aware that it's not so useful at that level in general. However if your campaign is humanoid focused for encounters it could be useful.

Quote:


My question is this; if you are using the spell as a SLA and thus are not waving your hands, speaking or giving any indication that the spell is being cast by you... does the target receive the +5 bonus to their save as per the original spell description of its use in hostile situations? What if you were surrendering at the time?

Your still hostile, even if you don't move your hands. For what an opponent know, if you move your hands to cast you can be casting anything. If your opponent is in the battle it consider you hostile. For the surrender it depends a lot from the circumstance, so I'd say it's a gm call.

Quote:


This would be potent with Spell Focus(Enchantment), Greater Spell Focus(Enchantment), and Spell Specialization (Charm Person)
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I don't think they works with sla.


Quote:

I don't think they works with sla.

A lot of people seem to think they do.


Ka_the_Great wrote:
Quote:

I don't think they works with sla.

A lot of people seem to think they do.

I'd check with your master. Strictly raw iirc spell focus is only about the spells, and sla are not spells.


A bit of edit of my above post (dunno why I can't edit): the facts that, as pointed out from the post linked, " a spell-like ability works just like the spell of that name" implies that the SLA has the same effect of the spell with the same name. That's a referral to only the effects, in my view. The part "In all other ways, a spell-like ability functions just like a spell" could indeed lead to think that spell focus and similar works, but the text of feat refers only to spells.

As rough example a a car can be fuel or electric alimentation. An electric car is moved by electricity, but funtion just like a fueled car. That's however, doesn't mean that you can put hi.octane fuel in your electric car to increase the engine performance.


Blackstorm wrote:
Ka_the_Great wrote:
Quote:

I don't think they works with sla.

A lot of people seem to think they do.
I'd check with your master. Strictly raw iirc spell focus is only about the spells, and sla are not spells.

It doesn't really matter in this situation.

The spell hex uses your hex DC rather than the spell DC.

Dark Archive

Spell Focus will not work with Spell Hex, but Ability Focus will.

If you can get them to fail a will save though, just use your regular Slumber hex instead. Spell Hex is better on non-will saves, because Witches already have plenty of ways to attack Will. I would combine it with Web Bolt or Ear-Piercing Scream instead.

You can also combine it with Beguiling Gift, which can be just as devastating but has no race restrictions.


It's a little feat intensive to use spell focus anyhow. I try not to spam the Slumber Hex too much as my DM is always *THIS CLOSE* to nerfing it, and her charisma is only 11... so for roleplay purposes it would be nice for her to be able to get around that road block.

I'm playing Way of the Wicked, so there seems to be a lot of social engineering and need to lie/coerce people. We have people in the party better suited to the task, but that never stopped a b!tch witch from trying.

I've got lots of time to work it out. We're only level 3 at the moment.

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