
![]() |

OK a little info time. Character will be level 1 and an Aasimar. I want to focus on melee and support buffs. So I figure going with Iron weapon at first level and Dance of Blades (With Extra Revelation Feat) then at level 3 taking Skill at Arms for the heavy armor proficiency, and then focusing on melee/meta-magic feats, or should I go with skill at arms and ignore iron weapon? I am taking the Haunted curse so i figure being able to conjure my weapon will be a big help.

lemeres |

I would say that skill at arms would tend to be more valuable, especially at level 1 when you can only use iron weapon once per day (1 min/level, 1 minute increments). Being able to pick up just about any weapon laying about sounds more useful. Plus, skill at arms also gives you access to decent ranged weapons, which can end up being useful.
If haunted is that much of a problem, why not have a weapon that you have an excuse to always have out? A nice polearm makes an excellent two handed weapon that is much more convenient to carry in game than in real life.
Halberds have regular 5' reach (in case you do not want to deal with reach weapons), deals 1d10 damage in either piercing or slashing, and it has brace and trip properties. The fact that it (and the fairly similar poleaxe) was one of the most common weapons of war in Europe is just a nice flavor advantage.

Umbriere Moonwhisper |

Actually Iron Weapon is not 1 a day it is "times per day equal to 3 + your Charisma modifier" which is 7 in my case, Ancestral Weapon is the one your referring to that is 1 min/level. I also have no plans on having a ranged weapon and making up for the lack with spells.
that is a poor idea
you don't have many decent ranged spells early on
i personally recommend skill at arms and a composite longbow ASAP, a ranged weapon allows you to face fliers, and a composite bow, with at least magic, deadly aim, and low level buffs, will outdamage the lousy searing light, saving you more slots to buff yourself.
the only time ranged spells work, is if you know you can guarantee single encounter days.

lemeres |

Actually Iron Weapon is not 1 a day it is "times per day equal to 3 + your Charisma modifier" which is 7 in my case, Ancestral Weapon is the one your referring to that is 1 min/level. I also have no plans on having a ranged weapon and making up for the lack with spells.
Ah, whoops, I saw the minute per level bit and thought it works like a lot of other pathfinder powers where you could spread the minutes out over several encounters. This makes it far more viable.
But the general point about Skill at arms being more valuable stands. Bows tend to be very useful, even when you have to deal with the hassle of haunted.
Also, since oracle weapons use a standard action to activate unless stated otherwise, you would still have to go through the same hassle you would have if you just used a stored weapon (am I reading it right this time? it never what action it took to create, so I am falling back to the class's general rules). Battles usually only last 3-10 rounds, so that would mean wasting the first round and a large part of the fight. It would be better just to have something on hand all the time and doesn't disappear if you don't find an enemy within 10 minutes.

lemeres |

I am taking the Haunted curse so i figure being able to conjure my weapon will be a big help.
I only just realized this myself, but according to this FAQ, the 'retrieve a stored item' action affected by the haunted curse and the 'draw a weapon' action are completely different. The curse would only come up if you had stored your weapon in a backpack or something. So you could go with any weapon you want without any trouble from your curse.

![]() |

You can probably wait until 3rd level for either revalation. For a ranged weapon, I actually (and I am sure some people will disagree with this) is a sling. You get your str. to damage, it is free, and ammo is free. Note that with iron weapon whatever you summon, you are considered proficient with, and don't need skill at arms for. So if you summon an earthbreaker without skill at arms, you can use the summoned one still as if you were proficient.

![]() |

You can probably wait until 3rd level for either revalation. For a ranged weapon, I actually (and I am sure some people will disagree with this) is a sling. You get your str. to damage, it is free, and ammo is free. Note that with iron weapon whatever you summon, you are considered proficient with, and don't need skill at arms for. So if you summon an earthbreaker without skill at arms, you can use the summoned one still as if you were proficient.
Yeah I realized that I was just going to use skill at arms for the heavy armor proficiency and ranged martial weapons and free up a couple feats.
I only just realized this myself, but according to this FAQ, the 'retrieve a stored item' action affected by the haunted curse and the 'draw a weapon' action are completely different. The curse would only come up if you had stored your weapon in a backpack or something. So you could go with any weapon you want without any trouble from your curse.
Also I was not referring to the retrieval of my weapon but the fact if I'm disarmed it gets tossed several squares away or I happen to drop it somehow. Which could also be alleviated by having locking gauntlets.