Enchantment Magus


Advice


So, I'm currently playing a delightful magus dervish dancer, that happens to have craft magic arms and armor. So I'm starting to think about enchantments.

The basics seem ok. A +5 is nothing to sneeze at, and it allows me avoid wasting my arcane pool. I'll have improved critical, so I'm not worrying about keen. However, I've been thinking of ways to improve my spellstriking. The "Nullyfying" enchantment seems like it would be worth it. Reducing spell resistance to 1/2 is definitely worth it.

That's the only thing that seemed notable. If anybody has some other ideas, I'd love to know them. Maybe something to deal with damage resitance?


Spell storing is always great for a magus.
If you really dislike undead as much as I do, Lifesurge and/or Undead Bane are solid as well.

Courageous coulr be worth your time if you have a Bard friend.


Zenogu wrote:

Spell storing is always great for a magus.

If you really dislike undead as much as I do, Lifesurge and/or Undead Bane are solid as well.

Courageous coulr be worth your time if you have a Bard friend.

Another person who doesn't like undead. You should join the To Justify Necromancy thread. :/

I second spell storing, but yeah. Never underestimate simply a +x weapon.


We do! A dancing bard. That+2 to damge and to hit is always appreciated! Might not be the most useful long term, but as long as we have a bard, it could be mighty useful.


My distaste for undead only comes from their powerful life-shortening abilities. (Banshee, Devourer, Vampires, etc.) So I enjoy sticking it to them when I can.


For the moment, I dont expect much undead. Our main enemies are likely to be drow, and the servants of a magma dragon we pissed off.

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