New Intro Modules or Tier 1 Module


Pathfinder Society

Dark Archive 4/5 *****

When we can hope to have a new Cycle of 3 Intro Module (or Tier 1 Module) to reach Level 2, realy frustrated to play again and again the current Intro Module (now retired) four times, Murder Mark four times and Crypte of everflamme five times (and i forgot one shot Level 1 module like : Fallen Fortress or We be Goblins).

And I need again to do that to be able to play with the same character "Dragon Demand's" since the beginning to the end or "Thornkeep" to have a legal character progression because we dont gain enouth experience in Psop to follow the normal level advancement of the module (I remember to have the same problem with "Price of Immortality" Cycle where I need to play another module not link to the serie to have a legal character. And in term of ambiance and Rp its not good.

As an idea what not write side quest pathfinder module link to the main module, exemple for Dragon's Demand a module on "Making Friend or enemies" or "Hero or Vilain" for each time 1 Xp, its just an idea, and in term of Rp we stay link to the main area and Plot.

Liberty's Edge 4/5 5/5

There will be one new intro scenario released late 2013/early 2014 to replace 'In Service to Lore'.

Don't forget that 'the Godsmouth Heresy', 'the Accursed Halls', and 'the Snows of Summer' also have infinite replay at 1st level. If these, along with all of the tier 1-5 and 1-7 scenarios aren't enough for you, then you should recognise the fact that you're pushing the limits of organised play.

Maybe supplement your play with something else, like a (sanctioned) adventure path? It might mean that you get through new scenarios a bit slower.

5/5 *

Just so you know, it is unlikely the next set of intro scenario(s) will be a 3 part scenario. Part of the problem with the original intro's is that it was 12 hours long, which is too much for new players.

I have heard through the grapevine that the new intro scenario will a single part scenario, and not a series. Therefore, expect only 1 XP and 2 PP.

Like Paz mentioned, maybe you still have some 1-5 unplayed.

Grand Lodge 5/5

I believe the next Tier 1 Scenario will not replace Intro-1: In Service to Lore, but will be available in addition to it.

Grand Lodge

I am still making my mind about society play but looks like you have lots of characters, but paz suggestion of adventure path is a good one.

Liberty's Edge 5/5

Let's consider somebody who only plays, and never GMs. What's more, let's suppose (just for the current thing I'm thinking about) that the person only plays scenarios, not modules. And, finally, let's leave out infinitely replayable scenarios.

There are, in seasons 0-4, 130 scenarios (including SP and EX). I'm going to make the rash assumption that they're evenly divided amongst level tiers (or that with the overlap, you can make them to be so). On the standard advancement track, it takes a character 3 scenarios to gain a level. A character can get up to level 11. That means one character, if you play it all the way, uses up 30 scenarios.

Putting these things together, with everything before level 5, you can support at most 4 PFS characters without running out of scenarios. (If you GM, you can in principle double that number.)

Adding in modules and APs naturally extends this number. However, I suspect that a lot of PFS players work in the mode of only being able to play at 4-hour sessions where they can't be sure they'll have the same party every session, so that means that for some subset (perhaps a large subset?) of PFS players, modules and APs aren't really available.

Replayable introductory scenarios allow you to start additional first level characters, which may allow you to domino some other scenarios up. However, replaying the same scenarios over and over and over and over again, no matter how cool they are, is going to get old sooner or later, and defeat the ultimate purpose of PFS ("to have fun").

You can throw other wrinkles into this, such as characters dying, and so forth. And, as seasons advance, there will be more scenarios available.

A second wrinkle is that if you try to optimize and get 4 characters from level 1 to 11 with season 0-4 scenarios, it will be practically difficult because as you've got fewer and fewer unplayed scenarios left, it will get harder and harder to find a game running just the right scenario.

All of that begin said, though, PFS players should probably be warned against the temptation to create lots and lots of new characters to try lots of different things. Only do that if you're trying something low-level on a replayable module or scenario. Otherwise, you will run out of scenarios if you have more than 4 PFS characters.

Scarab Sages 5/5 5/5 **** Venture-Captain, Washington—Spokane

Don Walker wrote:
I believe the next Tier 1 Scenario will not replace Intro-1: In Service to Lore, but will be available in addition to it.

Don, according to this, First Steps Pat One will be retired once the replacement is available.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

rknop wrote:

Let's consider somebody who only plays, and never GMs. What's more, let's suppose (just for the current thing I'm thinking about) that the person only plays scenarios, not modules. And, finally, let's leave out infinitely replayable scenarios.

There are, in seasons 0-4, 130 scenarios (including SP and EX). I'm going to make the rash assumption that they're evenly divided amongst level tiers (or that with the overlap, you can make them to be so). On the standard advancement track, it takes a character 3 scenarios to gain a level. A character can get up to level 11. That means one character, if you play it all the way, uses up 30 scenarios.

Putting these things together, with everything before level 5, you can support at most 4 PFS characters without running out of scenarios. (If you GM, you can in principle double that number.)

etc. etc.

Wow, this tired old disproven argument again.

First, I'm not sure how you conclude that characters can only get to 11th level. Normal scenarios cap at 7-11, which means you can get to 12th level, after which the Eyes of the Ten arc will get you to level 13.2. With Specials, modules, and APs you can get characters to level 20.

Second, those people that ONLY play need to start thinking about how they can give back to the community. You are almost a 2 star GM, I commend your commitment and hope that you can start convincing others to follow your lead. The rewards for GMing (character chronicles with full rewards and no risk, replay with stars, etc.) have been upgraded over the years to entice people to sit behind the GM screen once in a while. I have little tolerance for the tiny but vocal minority of players who complain that there just aren't enough ways for them to play but who won't GM.

Liberty's Edge 5/5

Daniel Simons wrote:
Wow, this tired old disproven argument again.

Disproven how? Do you dispute the numbers given the parameters I've set on what I'm talking about? You can't replay scenarios, and there are a finite number of scenarios, so it's quite obvious that there are going to be a finite number of characters you can play with five seasons' worth of scenarios. If I underestimated the number of scenarios one character uses by stopping at level 11 rather than 12, that doesn't change the argument at all. (One character can "eat" 33 scenarios rather than 30; it still comes out to 4 characters being all you can fit in season 0 - 4 modules alone, not counting first steps.)

Hard to see how this is disproven, given that the math is all really quite simple.

(Notice, also, that I left out modules and APs, so whatever you can do with them is not relevant to the argument I was making. I gave my reason for leaving those things out.)

Quote:
Second, those people that ONLY play need to start thinking about how they can give back to the community. You are almost a 2 star GM, I commend your commitment and hope that you can start convincing others to follow your lead. The rewards for GMing (character chronicles with full rewards and no risk, replay with stars, etc.) have been upgraded over the years to entice people to sit behind the GM screen once in a while. I have little tolerance for the tiny but vocal minority of players who complain that there just aren't enough ways for them to play but who won't GM.

I'm not complaining at all. I'm not trying to make the case that there need to be more scenarios or anything else like that. You seem to be responding to something other than what I was saying. I'm just pointing out the fact that given that there are a finite number of scenarios, those who aren't going to GM need to be a little bit strategic, and realize that that they will only be able to run so many characters through the scenarios available.

5/5 *

rknop wrote:
All of that begin said, though, PFS players should probably be warned against the temptation to create lots and lots of new characters to try lots of different things. Only do that if you're trying something low-level on a replayable module or scenario. Otherwise, you will run out of scenarios if you have more than 4 PFS characters.

I vehemently disagree. Instead of warning players about this, they should be promoted to GM instead.

Just today, I started my character #####-13, and I still have PLENTY of scenarios left to play AND GM. I have a level 15, 11, 11, 10 among them (with 8, 8, 7 following). I know your assumption is players who never GM, but I think then the solution is: GM some!

And yes, of course, I did have modules and 1-2 APs in there as well.

Finally, GMing ALSO now lets you replay a limited amount of scenarios. So even MORE incentive to GM.

Grand Lodge 4/5

Kust some solid numbers, as of today's scenario totals. Note that it does not include module credits, GM credits, AP credits, or, for those of us around for a while, retired scenarios.

long table:
PFS scenarios available:

Season 0 (excluding retired):
1: 0
1-5: 9
1-7: 4
3-7: 0
5-9: 2
7-11: 4
12: 0
Total scenarios available: 19

Season 1:
1: 0
1-5: 4
1-7: 11
3-7: 0
5-9: 3
7-11: 8
12: 2
Total scenarios available: 28

Season 2:
1: 0
1-5: 5
1-7: 5
3-7: 0
5-9: 5
7-11: 9
1-11: 1
12: 2
Total scenarios available: 27

Season 3 (excluding retired):
1: 1
1-5: 10
1-7: 0
3-7: 5
5-9: 6
7-11: 5
1-11: 1
12: 0
Total scenarios available: 28

Season 4:
1: 0
1-5: 6
1-7: 0
3-7: 7
5-9: 8
7-11: 6
1-12+: 1
12: 0
Total scenarios available: 28 (4-EX will be moved to Season 5 as 5-?)

Season 5 (partial, list as of 09/08/2013):
1: 0
1-5: 2
1-7: 0
3-7: 1
5-9: 1
7-11: 1
1-15: 1
12: 0
Total scenarios available: 6 (28 expected)

Composite totals for playable scenarios:
1: 1
1-5: 36
1-7: 20
3-7: 13
5-9: 25
7-11: 32
1-11: 2
1-12+: 1
1-15: 1
12: 4


Someone with more energy (it is early in the morning, after I ran a scenario for only table count credit at a local game store, which is a 90 minute set of bus rides away). Sorry, long way of saying I'm a bit tired.

5/5

I can't wait to see a new 1st level only replayable scenario!

Liberty's Edge 5/5

CRobledo wrote:

I vehemently disagree. Instead of warning players about this, they should be promoted to GM instead.

Just today, I started my character #####-13, and I still have PLENTY of scenarios left to play AND GM. I have a level 15, 11, 11, 10 among them (with 8, 8, 7 following). I know your assumption is players who never GM, but I think then the solution is: GM some!

I'm not convinced that everybody should GM. It's a different skill set and a different experience to GM than it is to play. It's not that there's no overlap, but it's really not the same thing. Some people who are just fine as players don't really make all that great GMs. More to the point, though, some people who really enjoy playing just aren't going to like GMing. There's no need to force those people to GM; that's not the primary point of PFS ("have fun").

Sure, most people should try it, but they shouldn't keep doing it if it's unfun for them. And, we don't want lots of bad GMs doing it either because the social pressure is that everybody's supposed to, or because it's the only way to maintain your character.

So, I would say the warning still stands: if you're not going to GM, be careful about creating lots of characters because you'll run out of scenarios. It's incentive to GM, but if you decide you can't or don't want to do that, be aware that there are limits.

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