XP Question


Homebrew and House Rules


As I mentioned in another post I am starting a new Campaign in early October. I had a couple questions regarding experience.

Before I delve into that though a few things you should know.

1.) I have 9 players in the party.
2.)I am streamlining Modules and Scenarios together.
3.)I plan on keeping the experience for killing off Monsters and PCs and just dividing what they are worth by 9.

Now onto my Question!!!!

How do I adjust experience for a party of 9 players on a slow experience track with content for Level 1 consisting of about 4 Modules and 12 Scenarios. This is typical in my outline per levels 1-20 for having 4 mods and 12 or so scenarios for each level. Go Big or Go Home!!!

I don’t know if the slow experience track is too fast or not for what we have going on.

I don’t know if I should double or triple the experience total needed to gain a level

Is there a rule of thumb for adding a Module or Scenario to a campaign on how you should adjust the experience.


Depending on how you modify the encounters to account for 9 players, I think the divide by 9 will keep fast progression in check.

Alternatively: don't give players XP, just write it down for yourself and tell the players they gained a level when you feel it's time to power up.


DonDuckie wrote:

Depending on how you modify the encounters to account for 9 players, I think the divide by 9 will keep fast progression in check.

Alternatively: don't give players XP, just write it down for yourself and tell the players they gained a level when you feel it's time to power up.

If you do that, you don't even need to write the XP down; you can completely disregard it. All XP is is a pacing mechanism; something that says 'you should probably level up after X number of fights' ... it's just as easy to determine that number for yourself and just say 'level up' at an appropriate point.


Zhayne is right. But my intention was: if you want to use XP and get a feel of how it works in your specific case, you should keep track and extrapolate when and if you find a suitable rate of progression.

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