| williamoak |
I've lately been fascinated by the witchguard archetype. I love the idea of a class designed to protect spellcasters. And from what I've been reading, they can be quite good tanks as well (according to mr fluffykins of the forums).
The best option that I can understand is a switch-hitter build. Able to defend in melee, and still good support while close to their spellcaster. This is what I've got for the moment. I'd probably shuffle around some stats for the sake of character building, but this is the basic idea.
Stats:
Str: 17 Dex: 14 Con: 13 Int: 10 Wis: 14 Cha: 10
Race: Human
1 Power attack, quickdraw
2 Rapid Shot
3 Deadly Aim
4
5 Combat reflexes
6 Manyshot
7 Cleave
8
9 Heavy armor Proficiency
10 Improved precise shot
Havent got any ideas for the rest. I might like to find some less combat centered feats (alertness maybe?) but otherwise I'm looking for ways to make it a better defender.
I've thought of sword and shield, but that seems a bit feat heavy.
Any tips? Anything to boost the "defender" idea.
| Mister Fluffykins |
Yeah. I played a witchguard in my last homebrew campaign I played in. Going high STR with a greatsword and benevolent armor? I dished out some of the highest damage in the entire party while still boosting my allies' AC significantly. Picked up the Archer path for free archery feats to make me a competent Switch-hitter.
You'll want to rush a Belt of +2 DEX faster than a belt of +2 STR, if you're given the option. Getting it up to 16-18 gives you plenty of AoO's to spend with Combat Reflexes (which I consider to be a "core" feat for this).
| Umbranus |
Best use for a witchguard cohort for a witch is that (depending on patron) he can cast ill omen and use wands of ill omen.
Just have the witch delay to just after the witchguard. The witchguard uses ill omen and the witch can use her hex (slumber/misfortune) with a much higher chance of success.
That being said I like the archetype, too and I would like to play one teamed with a witch at some time.