
Duboris |

So, I've got this place. A real, real nifty place, and I've just put together the map for it.
Now, when one thinks "Prison" they think of the usual; the Players have gotten into trouble, one of them, at least, and now they need to get out, yes? Well, this one's a break in, and it's not to rescue anyone.
There are 4 prisons in this complex, each one 7 floors high, and all of which feed down into an even danker, darker, wetter, more chemically tainted dungeon that eventually reaches far and deep down into the big bad.
I mean, there's even a sewer layer filled with alchemical toxins so ripe they make the whole place glow, despite there not being a light in the house. Don't even get me started on the Oozes and Alchemical Golems, and the ilk.
This post isn't about that, however, as there's a certain creature I'm very curious about, and one that I don't want to be instagibbed.
One of the PC's, through tom-foolery, has 2 bodies. The one he's currently using, aaaand the one that he left at the entrance to said prison. Good ol' Zeltos took an interest in said body, skulked about outside, and brought the corpse in. Needless to say he pumped it full of steroids and toxins, and that same PC's level 1 body ended up becoming a eerily familiar Zombie.
Now, there are some serious high points to this dear old zombie. One, the zombie has an intelligence of 3. He has his orders, he sticks to them. He patrols the halls of the Fourth prison constantly, without fatigue. Anything he finds outside of a prison cell, he carries back to it's cell and locks it accordingly.
His grip does electrical damage at a constant 2d6 per round. He has a spell-like ability equivalent of Shocking Grasp which he can only apply while grappled.
At the cost of being blinded via metal helmet, a reluctant side effect, his perception for sight based checks is down, but hearing is never better.
A weak, 14 will save frightful gaze attack as well.
To throw things on, and be as good as any other excuse as to why the man is mental, he also has Fast healing 2, via alchemical shenanigans.
This same person walks the prisons at all times in a leather coat, and is what I believe to be CR 9, on account of his rather abundant grapple CMB, as well as his constant presence. Obliteration is the only way to kill this person, really, and he's aware of that, and has special orders to fall across the railing when he dies, else he risk the inability to come back from his injuries.
This guy isn't a fight that happens all at once. He's not intelligent, so he would be glad to strangle a guy while he gets stabbed, but no, this fool seeks out the sounds of combat, whenever it first starts. This most likely occurs when the PC's first fight the ghouls in the prison, or the other guards that've been tainted in tandem.
So here's my question. Does anyone have suggestions as to what template this sounds familiar too? I like Zombie, but at the same time it doesnt legally allow feats. Also, how does the encounter sound? I figure he's the advancing wall of doom.
Also, before anyone says that he can't be killed because of the rafters thing, I understand. He's merely a method to dwindle resources that constantly makes it's way back, but the final combat with him takes place in a wider than usual area near the furnace on the bottom floor.
He also has DR 5 / piercing/bludgeoning/piercing