Skyrocket Firework Impact rules.


Rules Questions

Grand Lodge

The rules under Skyrocket Firework in UE, say:

Quote:


When lit, this footlong wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving at a speed of 90 feet for 1d6 rounds before loudly exploding in a burst of light and sound, dealing 2d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 halves). Anyone who takes damage from the explosion is either blinded or deafened (50% chance of either) for 1 round.

It doesn't say what happens if the round hits a wall or a person. It doesn't even say what the range increment or penalty is for hitting a person. So as I read it, if this his a wall, it keeps going until it has gone 90 feet that round. And if you fire it in an enclosed space, you have 1d6 rounds of Russian roulette till you find out where it is going to explode.


yep.

Grand Lodge

cool


On the We be Goblins PFS chronicle sheet it has rules for impacts...

Grand Lodge

yeah, but a.) most people won't have the chron sheet handy. b.) I'm not sure that is a standard item. c.) I don't think chron sheet rulings overrule general purchases.

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