Tremendous example of succesful stupidity


Pathfinder First Edition General Discussion


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I had an amazing game this night. This is my first campaign funilly enough. We were going through a cave network, collecting magical crystals, killing rune constructs and drow and cyclops (Which I split in 2 and froze with frigid touch). Near where we killed the cyclops, there was a large magma field, and in the middle a bunch of treasure chests.

Then we took a perception check. You know what was guarding the chests? A magma dragon. We where level 5. Most of us ran away, but our summoner had other plans. His eidolon was fully kitted out for flying (80 fly speed). He really wanted one of those chests. So what did he do? Hasted, shield, every buff he could do. So the eidolon flies over to grab a chest. The dragon attacks, wipes half his HP. With haste, and double move speed, he can move 320 feet. He managed to escape the dragon by a 50 foot margin.

We got sooo much loot. The first time is always the wierdest. Just thought i should share.


That sounds like it must have been awesome...

So, what loot did ya'll get?


15000 gold, and a tome of clear thoughts. As a magus, it's awesome. There where also spellstrike gloves, which I decided to keep for later since the DM seemed to be fairly frustrated.

Oh, and we did a favor for a crystal dragon, who gave us a piece of his tail. I paid a part of my money to keep it as a trophy.


Oooh, crystal dragon tail. That's so much plotline bait my glasses would fog over if I wore any. Grats on the successful first game man, hopefully the rest are as cool as this one sounded.


Well, it's the third game (first campaign). It's sort of a murderous magical school. Run by Nethys. The idea is cool, and for the moment we havent been killed, but yeah... The summoner might attract a few lightning bolts.

But yeah, I think the crystal dragon tail was originally just loot, so I'm keeping it cause it's cool.


That sounds like a lot of fun! I love those moments where an upcoming action seems so implausible and likely to crash and burn, but then they turn out as the most epic thing ever.


You've learned the first two rules of adventuring, my friend.

Firstly: What is an adventurer, without his swag? I can't tell you how many times I've given up my share of the loot from an adventure just so my character can sip his drinks from a hollowed out emerald. Other players roll their eyes, but they're just jealous of the mighty swaghoard of Kosoth Farstrider.

Second: When in doubt, run run run run run.

The third lesson is to beeline for the pub everytime you roll into town. Tends to be the local rumormill. When the going gets rough, the bard goes drinking!


My first character learned of an oncoming zombie army and decided to try to dig a ditch around the city whilst praying.

No one helped.

Except god, because the gm rolled three 9s on a d1000 percentile.

God finished my ditch.

Holy light killed half the horde. The remaining zombies still swarmed in, but we bought enough time to get away. It was awesome.


My girlfriend shares this anecdote:
Her first PnP game ever, was as a human fighter in 3.5 wielding a halberd (without reach, either GM shortened it or halberds didn't have reach in that version, I can't recall which). We were fighting an oncoming army of some several hundred thousand and their persian-styled god-king, vs our seventy thousand orcs from the orient (homebrew world). We were level 10 at the time, since her and I came into the game after it'd been running a while to replace some lost players.

While my character, and the rest of the party, left the defensive wall spanning the gulch that lead into the Orc lands to face the god-king himself, her fighter (who was a mercenary working for these orcs for a long while before game, and had Leadership to boot) stayed behind to bolster a section of the wall that needed some help after the 2 waves that already broke against it.

Lo and behold, what does the serpent folk army send to the wall? 7 ogre-trolls ("they have cave trolls..."), armed with massive lengths of chain, at one end wrapping around a huge boulder. The archers on the wall manage to take down four, but her section of the wall was not doing as well. She single handedly held off two siege ladders, saved the army's second in command from getting killed, the did the awesome part.

Final Fantasy Dragoon-styled leap from the wall, to plant the halberd right in the ogre-thing's face. It didn't die, but she got lucky and wound up staggering it. Her character ripped out the halberd, dodged a mighty swing from another ogre trying to swat her off it's buddy (making it hit the one she was climbing at the time), then gut it wide open. You'd think that was the end of the awesome, but she used her halberd to spear the second oger-troll, and use it to climb up the troll, and make the jump check to get back onto the wall.

Meanwhile.... The rest of our party somehow managed to kill the God-King, after losing the tiefling rogue/assassin, and getting the crap beat out of us (it was not glorious, nor entertaining)... But it was a freaking simulacrum. Since this was an 'Immortals' campaign, spanning from pre-history to space-age, the final boss (our god-king) was due to be level 40 in the end game. It so totally freaking sucks that campaign died horribly....

Yeah... I miss having a game like that.


Exploring a dungeon our level 4-5 party came across a roper (CR 12).

Our first encounter (an ambush) with it ended predictably badly, but we all managed to survive and flee for our lives.

I think the scenario expected us to bypass it, but my group has an aversion to leaving rooms unexplored and monsters killed.

We healed up, relearned our spells, buffed the ACs of our fighters as high as we could and attacked.

Ropers main disadvantage is they are slow, so with our fighters' AC boosted and the rest of us using aid another to help them hit, after about 30 rounds of attack-retreat-attack-retreat we killed it.

When we cut it open we found a Ring of Wizardry I, by far the most valuable loot we had found.

Liberty's Edge

We just softened earth and stone until it sank into a nearby underground river and washed into the underdark.

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